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    posted a message on Hostile Planet (Now out of Beta!)

    @Abacus142: Go

    As far as fighting natives go thus far it's way to easy. Still not having any problems with any type of resources. Then again I'm usually not playing full house games and manage to grab around 3 funding stations each game. However, when I do play larger games, depending on map position, I barely see any natives, if I do see them at all. Also, even with it's scaling cost the beacon still seems overpowered. It gives ammo,cash, units, and lets you survive the game. Maybe, separate it into two buildings? Perhaps make the supply depot a building that scales in cost and gives ammo/cash while the beacon just lets you survive and summon units.

    Posted in: Map Feedback
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    posted a message on Hostile Planet (Now out of Beta!)

    @Abacus142: Go

    The alliance and attacking seems a little buggy. I had a guy start attacking me, as in he hit my commander then later hit my units and then my buildings and my units just stood around. This wasn't with snipers or anything, he marched into my base with heavy weapons and an assortment of other units and started attacking. Wasn't until I went into my alliance menu and broke the alliance that I was able to defend myself, which if the other guy had better units might have been the end of me.

    Ended up being a pretty amusing game. I was helping this one guy out from start, sending units his way to help him defend. So had about about a third of my force in his base. Suddenly a second player starts attacking me and I use all resources to defend and attack him, meanwhile the guy who i'm defending starts yelling at me to ally with him and I tell him that I have no minerals. So he breaks the alliance and kills all the troops I have defending him, which I should have been able to handle if the alliance broke properly instead of my troops just standing there. Then after my final battle with the initial aggressor the soul collector attacks my base, I kill him, and the game ends.

    Posted in: Map Feedback
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    posted a message on Hostile Planet (Now out of Beta!)

    Er nevermind on what I said before about ammo... I just found out that command beacons are very op. I built about ten of them, very quickly I might add and never had a shortage of cash or ammo. Maybe have them scale in price? First one 80, next one 160, next one 240 or 320, etc.

    Posted in: Map Feedback
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    posted a message on Hostile Planet (Now out of Beta!)

    Ammo was much better this time around. I actually had to buy the ammo upgrade to deal with an ammo shortage I never expected.

    Funny I just beat this game for the third time and noticed at the bottom right that I could get upgrades with my commando lol, I guess I didn't notice the commando exp saving because he must have been reset somehow for me, since I've gotten him to level three and seen him level one a game after. Anyways, I'll keep playing and see if anything else comes to mind.

    Posted in: Map Feedback
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    posted a message on Hostile Planet (Now out of Beta!)

    @A52BcE: Go

    As of right now, once your learn to play, the game is very easy and requires no teamwork to win. Maybe put in a difficulty setting? Ammo needs to be tweaked, a version ago it was very difficult to have enough ammo and now it's way to easy to have just enough. Also the timers on some of the upgrades need to be lowered, for example making perimeter markers attack enemies has an insane timer on it, and unit attack, only thirty second time or upgraded construction, still a large timer but upgraded turrets and upgraded bunker are all far superior to a perimeter attacking someone. All in all with the timers on the upgrades the game is generally over before I have time to play around with any of them.

    I remember a version ago you spoke of an upgrade to the commander and being able to save him... it seems fun, I actually really want it since commander is only good for funding stations atm, but I wonder if it'll harm the pvp aspect.. Then again if the mode had a hard mode where everyone had to work together... :)

    Just my two cents.. hopefully you can get something out of my rambling.

    Posted in: Map Feedback
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