• 0

    posted a message on if minerals are 0, then....

    @xf11: Go

    solved it, just made a trigger that basically is this

    Variable - Set (variable name) = Player 1 Minerals

    ez does it, thanks anyways though

    Posted in: Triggers
  • 0

    posted a message on if minerals are 0, then....
    Quote from Twinmold20: Go

    @xf11: Go

    Amount of minerals a player has can be gotten by checking the player property minerals.

    where is that?

    Posted in: Triggers
  • 0

    posted a message on if minerals are 0, then....

    anyway to basically say (if minerals are 0, then do action), for some reason I cant make a variable that represents the amount of minerals (as in I dont know how to make a trigger that adds the amount of new minerals being harvested to itself) nor does it let me say flat out if minerals = 0.

    anyone have any suggestions?

    Posted in: Triggers
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