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    posted a message on (Solved) Help: correcting a building's position

    @DrSuperEvil: Go

    yeah I did that! thanks!

    Posted in: Data
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    posted a message on (Solved) Help: correcting a building's position

    Hi guys, I have the following problem. I'm using WoW models for buildings and units. Some WoW building models come with a large foundation beneath the building that needs to be "buried" for the building to look properly. DrSuperEvil taught me to use the UI: Height field of the unit adding negative values to sink the building into the ground. That works perfectly.

    Now I have a similiar problem: Some WoW buildings are not well centered around a "center of mass", resulting in the building overflowing its placement grid by one side. I'm aware that I can pick a larger placement grid, or scale the building model down to make it fit in its placement grid. But that will result in a lot of wasted space in the placement grid just to make the building fit in it.

    The correct solution would be to displace the model in the XY plane to make it fit in the placement grid. Is there any way to achieve this? It should work in a similar way than the height problem, but this time displacing the building in the XY-plane instead of the Z-axis.

    Posted in: Data
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    posted a message on Request: Human Farm WMO

    HI! Is someone still exporting WoW assets for SC2? I'm needing a WMO model badly and I wonder if someone could export it. Its the human farm with blue roof, found inside azeroth/buildings/human_farm/farm.wmo

    If someone could export that human farm and convert the textures .dds, I would REALLY appreciate it.

    I plan to create a mod file with a warcraft 2-like set of units and buildings, including town halls (for workers), farms (for population), barracks (for units) + worker, footman and archer. (tier 1 units and buildings) with team colors and stuff.

    I'm currently using most of rpc190's wmo's plus character models exported by me. I will share the mod as soon as I get that human farm model working

    Thanks in advance.

    Posted in: Art Assets
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    posted a message on [Model] How-to: Convert .WMO files to .M3 (Importing Structures from WoW to SC2) [Advanced]

    Here's an image of the error I'm getting:

    http://s21.postimg.org/o7l3bypeu/error.jpg

    Posted in: Tutorials
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    posted a message on [Model] How-to: Convert .WMO files to .M3 (Importing Structures from WoW to SC2) [Advanced]

    @Saeris: Go

    HI Saeris! I followed your tutorial, and I keep getting an error when I try to export my model to .m3 using the plugin (last step):

    "Runtime Error: Vertex weighted to undefined bone!"

    Have you ever encountered this error? Do you know what I may be doing wrong?

    Im using: -3DS Max 2011 64-bit -NiNtoxicated01's m3 export plugin v0.35 -WoW Model Viewer 0.7.0.5 (.obj model exports/imports perfectly to 3ds max)

    The model I'm tryin to export is the Orc Hut from WSG.

    Posted in: Tutorials
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    posted a message on WoW Model Viewer: Particles?

    @Zolden: Go

    I highly doubt what you're saying.

    If that was true, we would have several libraries full of "Recreated Warcraft Spells" such as: Regrowth/Rejuvenation (Nature Heal) Greater Heal/Flash Heal (Holy Heal) Fireball, Frosbolt, Blizzard, Inferno, Consecration, Frost Nova, BlastWave, Drain Life/Drain Mana, Entangling Roots, Death Coil and a large etcetera.

    Recreating those spells may take much longer than 5 minutes, probably more than 1 hour.

    Posted in: Art Assets
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    posted a message on WoW Model Viewer: Particles?

    @Daara87: Go

    so, they can't be exported to any format?

    that leads me to my second question:

    How are you guys adding spells and effects to units and buildings?

    Posted in: Art Assets
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    posted a message on WoW Model Viewer: Particles?

    Does WoW Model Viewer export particles (fire, smoke, spells, bloodspurts) to .m3 correctly?

    I've tried exporting a couple of effects to .m3 and then imported them to the map editor, but it didn't work.

    Am I doing something wrong? Do I have to export them to a different format?

    How are you guys adding spells and effects to units and buildings?

    At the moment i'm concerned about adding fire and smoke to damaged buildings and bloodspurts to units on melee hits.

    Are there any tutorials on this topic?

    Posted in: Art Assets
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    posted a message on WoW Model Viewer: Buildings??

    @Daara87: Go

    thanks a lot for your reply! Your work is pretty awesome.

    What I want to do is some kind of warcraft '2.5' mod. A melee mod that is like a mix between warcraft 2 and warcraft 3. Or better said, warcraft 2 with some wacraft 3 units.

    Just 2 factions: Alliance (Humans, High elves, Night Elves, Dwarves and Gnomes) and Horde (Orcs, Forest Trolls, Goblin and Tauren)

    Right now, im looking for tier 1 units and buildings for both sides:

    Buildings: 1. Human Townhall / Orc Great Hall 2. Human House/Farm / Orc House/Farm 3. Human Barracks / Orc Barracks 4. Human or Elven Lumbermill / Orc or Troll Lumbermill 5. Human or Dwarven Blacksmith / Orc Blacksmith

    Units (I got/can get these) 1. Human Peasant / Orc Peasant 2. Human Footman / Orc Grunt 3. Elven Archer / Orc Archer 4. Dwarven AxeThrower / Troll AxeThrower

    Posted in: Art Assets
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    posted a message on WoW Model Viewer: Buildings??

    @zaysite: Go

    thank you! I didn't even know those WMOs contained models. silly me.

    As you said, WMOs are full of buildings. Most interesting buildings seem to be there. Its like the paradise of WoW buildings...

    Except for one thing: How the hell do I export them to .m3 models? Is there any way/tool to do that?

    Damn it, I need those models badly.

    Posted in: Art Assets
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    posted a message on WoW Model Viewer: Buildings??

    Hi, I'm using WoW Model Viewer to export models for units and buildings. I've already exported a few models for humans, orcs and elves with weapons and stuff.

    My problem is I just can't find the models for Orc Buildings. I know there are a lot of these models in WoW but finding models for buildings in the model viewer is a pain in the arse.

    Can anyone point me where to look for Orc Buildings? Please. I'm looking for something like an Orc House and an Orc Barracks or Keep.

    I'm also looking for a Human Barracks. I found one in the Human Library from the Warcraft Model Library, but I want the model and the texture to generate variations.

    If some one can point me where to find that Human Barracks I would appreciate it.

    Thanks in advance.

    Posted in: Art Assets
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    posted a message on (Solved) Help! Setting a building Z-position?

    @DrSuperEvil: Go

    Thanks a lot! UI: Height made it for me :)

    Posted in: Data
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    posted a message on (Solved) Help! Setting a building Z-position?

    Hi, I have the following problem: I'm using WoW models for units and buildings. Most WoW buildings come with a large foundation block in their base, which in theory, is cool because it allows to position buildings in inclined terrains (the foundation remains buried "absorbing" the inclined terrain so the rest of the building remains visible) The problem is when you place a building on a perfectly horizontal terrain, by default the buildings are placed exposing the whole foundation.

    I need a way, (maybe using events?) to change the z-cordinate (distance from the ground) a little bit to "bury" the building. I 've been trying with UnitBirth.(Building) -> SetPositionH adding negative values to Z with no results.

    Does anyone know how to accomplish this?

    (Please note that editting the model in 3DS Max is NOT an smart solution)

    WoW Building Foundations

    Posted in: Data
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