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    posted a message on [Warlords ORPG] - Official Thread
    Quote from Obatztrara: Go

    First of all, if this is based on anything it's RobbePop's Monster Master RPG, back in wc3. Nevertheless the game you are mentioning sounds really great and the breeding mechanics seem interesting.

    Right now the system works like this: There are 6 tiers of monsters, getting stronger as the tier increases. Every tier consists of about 15-20 monsters, divivded into 4 races. All breeding results are determinded, there is randomness, but in exchange most breeding results make sense. Example: Combine a Human with a beast and you get an infested terran. There are no skills passed, since the editor is very static in this regard. You can't really set a unit's skills at runtime: But there is a fusion level which increases everytime you fuse monsters. Fusion level gain depends on the monster's strength and a few other factors. Higher fusion level allows the creation of hidden, epic monsters.

    I'm aware that this is a simple system, but you really have to keep in mind that it's just a small map for semi-casual players. While I do like certain aspects of the breeding system you mentioned I fear that the system has to be kept very simple...

    Too bad that you are on US, else I could show you all this ingame... :-/

    Sorry! For clarification, I meant that the WC3 map would have been based off that game (or however far down the chain of influences it is - it'd be the base idea for that style of mechanics). It's really towards all those people who call it pokemon, because it's a far cry from it!

    It sounds like you have a very basic system, in many ways similar to the one I know of. Which would make sense, to be honest, considering the warcraft 3 map probably had a similar system which you are approximating, imitating, improving, however you would want to describe it. Not owning warcraft 3, I don't know a thing about that map :P I do have a few ideas on how to do skills on run-time, but I'm relatively sure they would be difficult to implement, and haphazard at best. It may be something I'll go try on my own at some point (if I ever have time.. or, if I was more honest, if I ever decided to stop playing one of the many other games I have in the free time I do set aside for it), but in the meantime, you gotta do what you gotta do.

    I do like the idea, and it sounds like you have quite a variety, too. I can most definitely understand keeping it simple.. in fact the current level of detail is rather amazing. For a map here, it has to be balanced between the casual and not-so-casual players - and in addition, between the fast learners, and the 'let's keep it simple' learners. I've also done my fair share of work with the editor and I'm well aware of how time-consuming a lot of it can be, and how difficult it can be to get some things to work properly. Particularly for one person making a game inside a game!

    I'll be watching the progress you make; good luck!

    Posted in: Project Workplace
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    posted a message on [Warlords ORPG] - Official Thread

    Okay, just one thing that bugs me, for all those people who don't know the old classic game..

    This is based off of Dragon Warrior Monsters. Not pokemon. If you don't know that game, go look it up. I've never played the WC3 map, but I guarantee that was based off of this or some variation, because this came first. It set the style of the unique breeding, or fusion, of monsters to create new ones, taking the stats of others. I put hundreds of hours of my life into that game 'cause I loved it. <3

    I'm hoping this game will live up to my hopes, though I do have to set them a bar lower than I truly want, you are only one person! :D May I ask how the creatures go, and what kind of breeding happens? As in, are you setting specific breeding combinations for every creature? I'm curious, because I may be able to give some design input (if you'd so like) - the manner in which the original was set up was with 10+ types of monsters (each type would improve certain stats over others, and level up faster or slower depending on the type), breeding types of monsters came out with a certain combination. Skills would carry over (they'd learn them as they leveled up, but you had a limit to the number of skills) from the breeding, so you could breed skills into monsters. I don't know if that's possible (I'm sure it is, but it could very likely be more work than it's worth), but it'd be interesting.

    Special, more powerful monsters, were created through more specifically; a monster combined with a certain type, or two specific monsters, or several different combination techniques. It might simplify the process and allow for the creation of more if you use a typed system. However, I don't know how the map is set up, so I'm completely guessing! The big catch of the old game was the number of monsters/creatures you could obtain and breed. Attempting to breed in combinations, trying to get one of the strongest. It was a unique twist among games, and I've never really quite seen the like.

    In a game, people want progression, they want to feel more powerful; that's how WoW will hook people, with a constant progression, constant improvement of skills, equipment, and etc. You'll need to provide that along with the story line of a sort. I like how the game looks so far. :D I'm greatly looking forward to it. Checking out the videos now, too.

    If you put out on the US, I'll be up for any kind of testing.

    Posted in: Project Workplace
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