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    posted a message on Frame drops from environment

    Hello all!

    To start, my comp is nothing special but can usually handle high game graphics without fail. However, in this particular map im doing there is alot of lava and the lava is giving me terrible frame drops. At a region with no lava my fps is about 32 or so, over the lava it is around 17. If it is this bad for me I dont want to imagine what it will look like for some of my friends!

    From some of my research many people have said that shaders in particular cause a significant decrease in fps. Can the shaders be changed for the lava alone? If not, is there any other way to change the lava so the fps drops will not be as bad? Thanks in advance!

    Posted in: Miscellaneous Development
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    posted a message on AI question

    I am wrestling with a similar problem here. Problem is that "attack waves" suggests only infantry. In my case I need the AI to what to "rebuild" or expand to a certain area next, rather than just send troops there. I'll post again if I come up with something though.

    5 minutes later... Accually I found something: AI advanced - create new town for player # at point #. There are others but AI advanced is where to look. The draw back to this solution is that I was making a melee map and now each player must have a set start location (since there is no create new town at closest point, or something like that). Hope this helps anyone!

    Posted in: Miscellaneous Development
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    posted a message on Play Soundtrack causing lag

    @ edcbabe - u dun mak a da sence

    @ Vophsix - Nice idea, but the "stream" option it not always available, for what reasons I am not sure but it wasn't for me. However, I added the Pre-load sound option to the trigger I had made to start the soundtrack for the map. This did not fully solve the problem, but definatly helped! The lag spike caused is not nearly as bad as before, but is unfortunatly still there.

    Depending on the length (and respectivly size) of the audio file, is probably what effects the lag since: bigger file=more to load. Therefore a small bit of lag might always occur. This is the case as I have seen in other maps as well, such as "I Made A Game With Zombies in It!" so we are definatly not alone.

    Posted in: Miscellaneous Development
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    posted a message on Melee Loading Screen Adjustment?

    I like the melee loading screen set up however I have an image I would like to make the background. I did so, however the map display in the center covers up the important parts of the image. Is there a way I can remove the mini map from the melee loading display? Or vice versa, can I use a custom display and include the players and teams?

    Posted in: Miscellaneous Development
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    posted a message on [Help] How to change melee icon without changing map preview on a melee loading screen?

    @Sajuukh: Go

    If I'm not mistaken it is the image shown on the right while players/AI are being chosen. Could be wrong but I would check that.

    Posted in: Miscellaneous Development
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    posted a message on [FIXED]How to change ingame music

    Zomg help!

    Unable to move existing archive (The process cannot access the file because it is being used by another process.): C:\Users\Ethan\Documents\Spectical Reef.SC2Map

    What is this?! This error comes up when I try and save, and thus I cannot save. It occured when I went back to edit the track because it was too loud.

    (on an additional note I used a MP3 successfully)

    Edit: I resaved the map file as something else and go figure the error comes up as that now. Apparently the editor is using the file, there for I should close it before ajusting the sound -_- ....genius.

    Posted in: Miscellaneous Development
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    posted a message on complains, need help - terraining

    @nevjmac: Go

    Ya Num 0 'merges selection' however the doodads are still displaced. They seem to be in the same postion however so I might solve it by ajusting each of there heights. A tedious task, but I dont see why it shouldnt work.

    Posted in: Terrain
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    posted a message on complains, need help - terraining

    Although this is an older post I'd hope to revive this in hopes that someone has found a soltuion.

    In my case a used doodads to create a builting on uneven terrain. Now I need to copy paste it, but the structure does not keep its shape because of the relation to the ground. Is there a way to "glue" doodads together? Or maybe just freeze them all in place so they dont change shape when moved? Any ideas are appreciated!

    Posted in: Terrain
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    posted a message on Light Editor refuses changes?

    I've had issues with the light editor myself, however, in your case I would start by altering the day/night cycles through the data editor and not triggers. Idk what it is sometime it's just the subtle things that can make everything go haywire. I'd start there to help yourself dig deeper to your core problem.

    Posted in: Data
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    posted a message on Max Unit Sight Range

    @sc2okocim: Go

    Totally with you there... having a similar problem. In my case I mad a buff given of by an Xel'Naga tower that should give +80 or so sight. Atleast thats what I want to happen.

    Went to Behaviors (and in my case the buff I made) unit- modification- sight bonus: then set to 100. No effect as far as I can tell.

    But what about Sight Maximum? It is set to defult as 524287.9997. wtf? I feel like this would be the answer though... ideas anyone?

    Posted in: Miscellaneous Development
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    posted a message on Basic Trigger interaction help needed!

    I attempted that with little success, but I'll give it another go. As for research I've done plenty, asking for help on the forums was the last resort.

    There must be something involving the conditions I can do to have it disable. This would seem to be a pretty common idea so I cant imagine it's that complicated. :/

    p.s. Im a bit new to this site and yes I now realize i should have put this in the 'trigger' section. Figure I'd through that out there before I get an unhelpful post about my forum usage...

    Posted in: Miscellaneous Development
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    posted a message on Basic Trigger interaction help needed!

    Basicly since the Xel'naga towers in do not seem to go over 100 distance in game, I desided to make a trigger to do relativly the same thing. Here is the trigger:

    Events

    Unit - Any Unit Enters Region 001

    Local Variables

    Conditions (Owner of (Unit 1 from (Any units in Region 001 owned by player 1 matching No Unit Filter, with at most Any Amount))) == 1

    Actions General - If (Conditions) then do (Actions) else do (Actions) If Then Visibility - Enable Black Mask visibility Visibility - Enable Fog Of War visibility Else Visibility - Disable Black Mask visibility Visibility - Disable Fog Of War visibility

    So a unit from player 1 steps in the region, and only while he is in the region (like that of an xel'naga tower), will the action map revealing occur. The problem: Unit steps in and triggers the revealed area successfully, but the leaves and the vision remains. Obviously like in an xel'naga tower you do not keep the vision unless you are next to it so this is a problem. Is there something wrong with my condition? I cant figure this out :(

    Posted in: Miscellaneous Development
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    posted a message on Command & Conquer

    Just finished a remake of 'The Rocktagon' myself accually! Not too shabby either, however copying alot of the environment was difficult. Between the cloud shadows, rays of light and heavy contrast, SC just couldnt handle it and resulted in terrible frame drops, but oh well, shouldnt be a perfect copy afterall it's SC not C&C.

    Posted in: Miscellaneous Development
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    posted a message on How to create an Aura?

    @MasterDinadan: Go

    I realize this post was a while ago but, but I used these instructions to make the Xel'Naga Tower give a buff that would increase Line of Sight for all units. The Idea is that once the tower is captured by a players unit, all of its other units get that buff. Problem is, only the unit activating the tower gets the buff. How can I fix this? I am very stumped and confused...

    Posted in: Miscellaneous Development
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