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    posted a message on [Introduction] One Button Mayhem

    Hey Everyone,

    I've finally gotten my update to One Button Mayhem ready to show, and I'm looking for some beta testers to help with balancing.

    The major new features are the inclusion of Terran and Protoss, as well as spellcasting units.

    I haven't replaced the original yet as I'd like to get this one balanced better first. The new version is available on NA as "One Button Mayhem (2.0 BETA)"

    Anyway, let me know what you think! Especially if you see any glaring balance issues.

    Posted in: Map Feedback
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    posted a message on One Button Mayhem 2.0 BETA - Looking for testers

    So I've spent the past couple of months working on a significant update to One Button Mayhem and now I'm looking for some beta testers.

    The major new feature is the addition of the Terran and Protoss races, as well as several spellcasting units.

    I'm working now on getting the races tightly balanced, and I could really use the help of some members of the awesome SC2 Custom Map community.

    The new version is currently available on NA as "One Button Mayhem (2.0 BETA)".

    If you'd like to help with the balancing, play a few games, and send me the replays. You can email them to me at [email protected], or post them as replies to this thread.

    I'm also looking for general impressions, i.e. "banelings + mutalisks are totally overpowered," etc. So please give me any and all suggestions.

    My goal now with this map is to make it really tight, so that it could be used as a fun diversion at tournaments.

    Thanks!

    Posted in: Team Recruitment
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    posted a message on [Introduction] One Button Mayhem

    @Fullachain: Go

    I'm planning on getting an update out in the next week or so to deal with the muta imbalance. That's going to be all I have time for until Christmas.

    Early January or so I hope to get a much bigger update out. I'm planning to add a 2v2 option, put the other two races in, clean up the UI, and add tips and such to help new players. I also want to get a cool logo and title screen for the game.

    I'd like to deal with the lag, but I'm really at a loss on how to do it without changing the fundamental nature of the game. Any suggestions there would be appreciated.

    Posted in: Map Feedback
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    posted a message on [Introduction] One Button Mayhem

    Hey All, I'm looking for someone to publish this in Taiwan if possible - I think that's separate from SEA, but I'm not sure.

    In other news, here's a replay of Sen and Beta playing my map!!!

    Embed Removed: https://www.youtube.com/v/VyNNmmlw-yY?fs=1
    Posted in: Map Feedback
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    posted a message on [Introduction] One Button Mayhem

    Hey, I've been getting reports of people having difficulty connecting like Keldrif, I've uploaded a new version now, and it looks good from my side, but can someone give me confirmation that it's working?

    Posted in: Map Feedback
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    posted a message on [Introduction] One Button Mayhem

    @mxx1: Go

    Yeah! That would be awesome! Just be sure to attribute it to me: Jacob Boyle -> jacobboyle.com

    @deleted_4551290: Go

    Thanks for the suggestions! I'll hopefully have some time to update it soon - ish...

    Posted in: Map Feedback
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    posted a message on [Introduction] One Button Mayhem

    @progammer: Go

    Thanks! The tug of war is a problem I'm working on. I'm working on adding a panic / ultimate attack button to help break stalemates.

    I'd love to hear anyone else's suggestions though!

    Posted in: Map Feedback
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    posted a message on [Introduction] One Button Mayhem

    @Obatztrara: Go

    Thanks! I haven't really thought of this game as "another war map," but I suppose it a lot like Nexus Wars and their ilk. I consider it something more fast-paced, like a Street Fighter type game using the Starcraft units.

    @BuuGhost: Go

    Thanks for the feedback! It's on the US server, and you can get there if you search "One Button Mayhem." I'll attach the map so everyone can play, and edit the first post.

    If you launch the map from the editor you can actually play with two players on the same keyboard - the left player using the "z" button and the right player using the "p".

    As for your comments, I've tried balance it so that just spamming zerglings is not a winning strategy, as it's really easy to just hold the button down a bit longer and spawn a baneling. With the way that the zerglings clump together banelings tend to decimate them.

    That being said the unit compositions probably needs more balancing, and I'll look into that.

    Posted in: Map Feedback
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    posted a message on [Introduction] One Button Mayhem

    Hey All, Thanks to the awesome help on these forums, I'm finally able to release my first map: One Button Mayhem.

    This map is Starcraft as a one-button game. You tap "z" to spawn a zergling, and hold it down longer to create bigger units. My goal here was to create a new kind of gameplay, rather than variations on Dota / Tower Defense.

    UPDATE: The map is now available on the US Server. You can find it by searching "One Button Mayhem." Alternatively you can play it from the editor - I've linked the map.

    Now I'm looking for some feedback. Is it working? Is it fun? Are there any bugs that I missed?

    Here's the trailer for it:

    Embed Removed: https://www.youtube.com/v/Mh8WlihCJjQ?fs=1
    Posted in: Map Feedback
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    posted a message on Check if an animation is playing - Crowd control

    Oh that's perfect! Thanks s3rius!

    I was just about to start making timers for every unit - which would require a lot of mindless work and be really hard to extend.

    So for a quick follow up - would it be possible to handle this in the unit actor by adding an actor event that checks if an animation is playing and if not plays it?

    Posted in: Triggers
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    posted a message on Check if an animation is playing - Crowd control

    Hey all, long time lurker, first time poster. I've been doing pretty well with the triggering system, but I'm getting stuck on a simple issue.

    How can you check to see what animation a unit is currently playing?

    In my map I've got two groups of units that I want to act as crowds, i.e. doing victory and dance animations when things are going well and doing fidgeting and standing animations when things aren't.

    The excitment of the crowd is real variable between 1 and 0 that gets calculated by various events happening on the map. My initial idea is to loop through the crowd units and run a PlayAnimation action on them. However if they're already playing the animation they will reset to the initial position. Thus the need to check if they're already playing it.

    All I've found the Anim Playing term in the data editor. Is there a way I can do the check there?

    Posted in: Triggers
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