Very interesting concept. It seems simple and yet very fun.
I agree with "abvdzh", you should definately try to make this a standalone as it could have a lot of potential.
I believe the title speaks for itself.
At some point in the past year I played some of the remade Brood War maps on Battle.net, which featured limited control groups to simulate the old StarCraft gameplay.
I can't really wrap my head 'round whether the developer how made the system, whether it'd be through the use of triggers or the Data editor.
The first game and the Ratchet: Gladiator were the best. (Gladiator because of the new art style)
The gameplay of the first game was absolutely awesome and was improved upon in the second game, while I wasn't amazed by the third installation. Gladiator refined the gameplay and added some new mechanics to the genre (The vehicles for example).
For the villain part, I believe my favorite villain to be Dr. Nefarious. His story and character was executed so great and the boss battle was absolutely awesome due to the phases and the massive battlefield.
I've written many plots for campaigns and I have tons of ideas.
If you're pretty damn serious about making a campaign, I can support a well-written story and dialogue with interesting and never-before-seen characters :)
In addition I'm an excellent terrainer and I have many ideas for tech / new units for every race.
Personally, I think that tanking is the most fun part.
I've been playing WoW for quiet some time now and I've always felt that I had the most fun playing my Protection warrior.
Now, I understand if the tanking can become very boring in StarCraft 2, since the two games are so very different gameplay-wise and engine-wise.
You could always melt the three roles together, so there are no roles split out between every raidmember, so it becomes up to the player himself/herself to heal and stay out of fire and other abilities the boss might use.
I also had an idea, that the player would be granted 1 special ability per encounter apart from your normal "Class" abilities.
That way every encounter would be even more unique.
I would like to request an icon for the "Xel'naga Prison" (WITHOUT THE CRYSTAL)
The unit itself is used in the "Maw of the Void" mission in the WoL campaign.
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@ScorpSCII: Go
Very interesting concept. It seems simple and yet very fun. I agree with "abvdzh", you should definately try to make this a standalone as it could have a lot of potential.
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Greetings everyone!
I believe the title speaks for itself. At some point in the past year I played some of the remade Brood War maps on Battle.net, which featured limited control groups to simulate the old StarCraft gameplay. I can't really wrap my head 'round whether the developer how made the system, whether it'd be through the use of triggers or the Data editor.
Would love to access this lovely knowledge!
Sincerely, Wacclian!
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@Dariall: Go
The first game and the Ratchet: Gladiator were the best. (Gladiator because of the new art style)
The gameplay of the first game was absolutely awesome and was improved upon in the second game, while I wasn't amazed by the third installation. Gladiator refined the gameplay and added some new mechanics to the genre (The vehicles for example).
For the villain part, I believe my favorite villain to be Dr. Nefarious. His story and character was executed so great and the boss battle was absolutely awesome due to the phases and the massive battlefield.
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Been trying to look for the Ziggurat model, but can't find it.
Could anyone be a sweetheart and find it for me or atleast tell me what it is named in the WoW Model viewer? :)
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I've written many plots for campaigns and I have tons of ideas. If you're pretty damn serious about making a campaign, I can support a well-written story and dialogue with interesting and never-before-seen characters :) In addition I'm an excellent terrainer and I have many ideas for tech / new units for every race.
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@Zolstice: Go
Personally, I think that tanking is the most fun part.
I've been playing WoW for quiet some time now and I've always felt that I had the most fun playing my Protection warrior. Now, I understand if the tanking can become very boring in StarCraft 2, since the two games are so very different gameplay-wise and engine-wise.
You could always melt the three roles together, so there are no roles split out between every raidmember, so it becomes up to the player himself/herself to heal and stay out of fire and other abilities the boss might use.
I also had an idea, that the player would be granted 1 special ability per encounter apart from your normal "Class" abilities. That way every encounter would be even more unique.
Cheers!
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@Telthalion: Go
A Protoss City.... Hmm - You should rather make a tileset for a Protoss Carrier / Protoss Ship.
Some of the tilesets could be hextiles + light plates (both big / small)
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@Karawasa: Go
What a douche...
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Like;
When an unit attacks another unit, the attacking unit will gain like 5 minerals?
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Thanks Soulfilcher, man :)
Could I request it as a btn .dds pic too?
For example as an icon used for Tips or in the action bars.
Sincerely, Wacclian
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Hey :)
I would like to request an icon for the "Xel'naga Prison" (WITHOUT THE CRYSTAL) The unit itself is used in the "Maw of the Void" mission in the WoL campaign.
Thanks :)
There's a picture here for a reference.
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@Arkuss13: Go
Sent you a PM (:
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@Gradius12: Go
When will you release the map file :)?
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Pick each unit in Unit Group (You change that to "Region Matching Condition")
-Actions:
If then else
If ; Picked Unit is (Unit Type Of Unit) = (EXAMPLE: Zergling)
Then; Change Owner of (Picked Unit)
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@arithys: Go
I would like to test it. You may sign me up :)