Hi there, i did something similar to this with a Thor, but i added cargo to the thor so the trigger became when a unit loads cargo. if u do a search my old thread should have the details. ill look too, will edit this if i find it first.
Found it. hope it helps.
Hi all, thought id share something i did with the editor as i found it quite cool, may have been covered by other authors / threads, apologize if thats the case. I wanted to have a pilot for my thors, and have them neutral when not piloted.
First of all i added the medivac Load.Unload ability to my Thor and the unload button on the command card. Then to make it a single seater, i edited the medivac load/unload ability to be a 1 cargo count and because i want my thors to be neutral when not piloted, i had to tick the neutral box on the ability panel. So far this gave me the ability to load a marine into a neutral Thor.
Now the triggers, was quite simple i created 2 triggers, one for load and one for unload. Unit loads cargo is the event with the action being unit change ownership (triggering unit) to player 1 and change color and Unit unloads cargo is the second event and Action unit change owernship (triggering unit) to player 0 and change color. sorry for no screenshots.
Thanks for the tip Zelda, was trying to do something similar for my own map, and the campaign trigger library had the perfect drop pod trigger in it :D
sorry for poor screen shots this time around, my video card died and im using a backup one.
My theme is an infested place of worship, with the loss of Kerigan they look to someone else as their new god and sacrifice accordingly.
@Doc543:
i was playing with adding models to units and found that adding the baneling coccoon model to marine heads gave it an awsome "ahh my face" look!
@Zervelat:
Nice work, nicely fleshed out,
Pic 2 - you can see the hard edge on the water just need to adjust the terrain there a little.
perhaps use some vines on the temple walls and a few smaller plants to give it a little of an overgrown feel and break up the cliff textures a little.
other than that it all looks pretty good to me,
i am by no means an expert though, just my thoughts.
@coronbale:
all good, while i was playing around, found an arrow model, attach it overhead and it points right down at the target, perfect for what u need i think.
@PurpleFantum
not an expert at all so my reply is more general thoughts not specific help.
Thermal vision - maybe a lighting setup to create the effect, then ability trigger to switch it on/off
Artillery strike - perhaps the nuke ability adjusted would give a similar affect but with triggers to turn the units.
no idea on the last one, hope this helps even a little.
@Zackreaver:
What you are asking is well beyond my knowledge, but browsing the actions tab, i saw "Bank" as an option and the description sounds a little like the gamecashes u mentioned in your post, also noticed the data table tab references the bank as well. hope this helps even just a little.
@coronbale:
Untitled Trigger 001
Events
Unit - Any Unit acquires a target
Local Variables
Conditions
(Owner of (Triggering unit)) == 1
Actions
Environment - Execute Corruptor - Corruption (Launch Missile) on (Acquired Target) from (Triggering unit)
not sure if this is what you were after, this works when the marine targets another unit, just have to find the effect you like.
continued playing found the active crystals u mentioned.
Untitled Trigger 001
Events
Unit - Any Unit acquires a target
Local Variables
Conditions
(Owner of (Triggering unit)) == 1
Actions
Actor - Attach Active Crystals to Head on (Acquired Target)
working on the code to remove the model when u switch targets now
lmao.. couldnt help but laugh when this one worked.. could be useful for disguise type quests in a rpg perhaps
Untitled Trigger 002
Events
Unit Selection - Any Unit is Selected by player Any Player
Local Variables
Conditions
(Owner of (Triggering unit)) == 1
Actions
Actor - Attach Spore Crawler to Head on (Triggering unit)
Having problems with the removing of the effect on target switch, if the unit dies its no problem, just thinking if you switch targets before one died..
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yeah, its just a raised korhal man made cliff that ive added doodads to, i wanted it to look like the plaster / render had fallen away.
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Hi, this is a building i threw together, looking for some feedback, was thinking of using this and similar styles for a project im working on.
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@Terhonator: Go
Hi there, i did something similar to this with a Thor, but i added cargo to the thor so the trigger became when a unit loads cargo. if u do a search my old thread should have the details. ill look too, will edit this if i find it first.
Found it. hope it helps.
Hi all, thought id share something i did with the editor as i found it quite cool, may have been covered by other authors / threads, apologize if thats the case. I wanted to have a pilot for my thors, and have them neutral when not piloted.
First of all i added the medivac Load.Unload ability to my Thor and the unload button on the command card. Then to make it a single seater, i edited the medivac load/unload ability to be a 1 cargo count and because i want my thors to be neutral when not piloted, i had to tick the neutral box on the ability panel. So far this gave me the ability to load a marine into a neutral Thor.
Now the triggers, was quite simple i created 2 triggers, one for load and one for unload. Unit loads cargo is the event with the action being unit change ownership (triggering unit) to player 1 and change color and Unit unloads cargo is the second event and Action unit change owernship (triggering unit) to player 0 and change color. sorry for no screenshots.
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This weeks attempt :D
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@zeldarules28: Go
Thanks for the tip Zelda, was trying to do something similar for my own map, and the campaign trigger library had the perfect drop pod trigger in it :D
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sorry for poor screen shots this time around, my video card died and im using a backup one. My theme is an infested place of worship, with the loss of Kerigan they look to someone else as their new god and sacrifice accordingly.
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