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    posted a message on [Solved][Actors] Problem with visual effects showing up

    @zzPop: Go

    It seems you were correct. I managed to fix the problem by completely changing the model the actor used for the effect to Guardian Shield Model, which apparently had the correct BSD settings and then changing the Model field to the correct model (FlameTurretAttackLaunch). The original model had it's Events+ field completely empty (maybe because it was an attack animation model and worked differently than spell effects?).

    Thanks a lot for the help! :)

    Posted in: Data
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    posted a message on [Solved][Actors] Problem with visual effects showing up

    @Roar_Man: Go

    Well, I stripped down my map, now it only contains the problematic actors and their respective abilities/user units. I still have the same problem, but it seems that the actor's failing rate has drastically decreased - in the original map they used to fail maybe 50%+ of the time, now the percentage is maybe 5%. :/ Now they only seem to fail working in the start, they failed a couple of times during the first minute, but almost never again after that, and sometimes when I restarted the map they seemed to work just fine.

    I'm beginning to think there's either A. a bug in the editor B. something wrong with my SC2, and since I seem to be the only one experiencing the problem, the reason might be B, so I'll see if reinstalling SC2 fixes the problem.

    (If someone does take a look at the map I linked, the actors in question are "Plasma Missile Flames" (big flame the wraith shoots out (Yamato Cannon models work just fine) and 5 CannonModel Actors (the almost invisible "flames") (Sounds work fine, too))

    Posted in: Data
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    posted a message on [Solved][Actors] Problem with visual effects showing up

    Hello,

    While creating a map I have stumbled upon an odd problem. Some visual effects I have added to abilities are not working properly; sometimes they work, sometimes they don't. I can't even figure out any real patterns in when they show up and when they don't. All I know is that moving the unit affects the randomness whether the visual effects show up or not - they repeatedly work when facing one direction, but might suddenly stop working when moving into another direction and vice versa. Sometimes, though, changing the unit's direction isn't even needed; the actors don't sometimes work even when holding position and rotation.

    Also, the weird behavior of the actors seems to be connected: one of my custom abilities has 5 identical actors (4 with different SOps and 1 with no SOp at all) and either they all work or none of them work when using the ability, never only some of them.

    The abilities in question basically give an caster unit an hidden dummy behavior X. The actors in question have proper events (Behavior.X.On->Create; Behavior.X.Off->Destroy), but apparently the actor just doesnt show up even though the unit receives the behavior. I have also tried changing the the creating events to for example Abil.X.Source(Cast/Finish/etc)Start->Create with no luck.

    This problem has been bugging me for many days now, could someone help? :(

    Posted in: Data
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