Attack Power is just like +damage, but will also affect spells/abilities for my melee classes.
I want to create a shield system, where the shield will damage like armor did in WC3, aside from the regular armor system I will use for non-shield users.
Armor Penetration will be ignore a % of armor
Spell Armor will mitigate an amount of spell damage
Spell Power will affect the damage/heal of spells/abilities that require mana
Exp + will increase the amount of experience earned for every kill my a %
BTW, tyvm for responding so fast, I really want to contribute to the modding community.
Im trying to create 6 stats for my hero's and I'm having trouble getting there. Ive created 6 behaviors and listed as "Strength, Stamina, Agility, Luck, Intelligence, and Wisdom". Every level will reward 5 stat points to distribute as you wish. What I'm hoping for is this
Strength - Attack power 3
- Armor Penetration
- HP 10
Stamina is easy, Luck and pretty much everything else I'm lost on. I'm having trouble with tying Crit to luck as a behavior that will increase as it levels, And I have no idea how to make Spell Crit or Exp+. Any help with these subjects would be much appreciated.
Obviously I'm bad at this but I've wanted to make my own rpg for year's now. This seems like a really helpfull forum so I asked here. Please assist this humble noob oh mighty Galaxy gods.
Ive searched and haven't been able to find a tutorial for adding more attributes such as Stamina, Wisdom, and Luck to the existing Strength, Agility, Intelligence. Ive seen others do it so I know its possible, I just cant figure it out for myself.
0
@wOlfLisK: Go
I'm sorry, I really should have said that.
Attack Power is just like +damage, but will also affect spells/abilities for my melee classes.
I want to create a shield system, where the shield will damage like armor did in WC3, aside from the regular armor system I will use for non-shield users.
Armor Penetration will be ignore a % of armor
Spell Armor will mitigate an amount of spell damage
Spell Power will affect the damage/heal of spells/abilities that require mana
Exp + will increase the amount of experience earned for every kill my a %
BTW, tyvm for responding so fast, I really want to contribute to the modding community.
0
Im trying to create 6 stats for my hero's and I'm having trouble getting there. Ive created 6 behaviors and listed as "Strength, Stamina, Agility, Luck, Intelligence, and Wisdom". Every level will reward 5 stat points to distribute as you wish. What I'm hoping for is this
Strength - Attack power 3 - Armor Penetration - HP 10
Stamina - HP 25 - HP Regen .1 - Armor .2
Intelligence - Spell power 10 - MP 25 - MP Regen .2
Wisdom - Spell Armor .2 - Block .3 - MP 50
Agility - Attack power 5 - Dodge .1 - Haste .005
Luck - Crit .1 - Spell Crit .1 - Exp+ .5
Stamina is easy, Luck and pretty much everything else I'm lost on. I'm having trouble with tying Crit to luck as a behavior that will increase as it levels, And I have no idea how to make Spell Crit or Exp+. Any help with these subjects would be much appreciated.
Obviously I'm bad at this but I've wanted to make my own rpg for year's now. This seems like a really helpfull forum so I asked here. Please assist this humble noob oh mighty Galaxy gods.
0
Adding other attributes.
Ive searched and haven't been able to find a tutorial for adding more attributes such as Stamina, Wisdom, and Luck to the existing Strength, Agility, Intelligence. Ive seen others do it so I know its possible, I just cant figure it out for myself.
Please help