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    posted a message on C&C-like map. Need help!

    @michaelknives: Go

    Do you know any good tutorials? I have fallowed a few and I thought I'd learnt how to do what i want to accomplish but the result was negative. But you're right, I will take a look on the tube again.

    Posted in: Miscellaneous Development
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    posted a message on C&C-like map. Need help!

    Common you guys! I know theres a lot of skilled mappers here!

    To start with I need to know how to make a unit (for example the Armed Transport Carrier) deploy into a building. Please.

    Posted in: Miscellaneous Development
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    posted a message on C&C-like map. Need help!
    Quote from BuuGhost: Go

    Also, Doesnt a CnC map cross the Copyright/EULA someway? Not that i actually read it, Tough.

    This is interesting, pleas let me know more about this, is it legal to make tiberian map for example?

    Right now I'm only interested in recreating the cnc gameplay, surely that must be legal.

    Quote from Kimphoe: Go

    ITT: Noobs who can't appreciate the best CnC game(TIBERIAN SUN!)

    Only post in this thread that is correct about the cnc games! TS is the best!

    Posted in: Miscellaneous Development
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    posted a message on C&C-like map. Need help!
    Quote from vailreth: Go

    Hello, I am working on a map that features the basics of CnC game play. So Far i have implemented the following: MCVs, Conyards, morphs between them. Engineers that can both repair and capture and a crystalline resource that is gathered, regrows, and spreads on its own.

    I am Currently Implementing the following: a power resource that effects buildings and construction

    if you would like to take a look i can host the map somewhere

    I would love to!!! Please link it to me! :)

    It would be superduper awesome if you could write a step by step guide on how to achieve what you have done so far. I'm very inexperienced with the editor and I have a lot of learning to do.

    Posted in: Miscellaneous Development
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    posted a message on C&C-like map. Need help!

    Ok.

    I've been trying to give the Armed Transport Carrier de abilitiy to mutate into a hatchery but it doesnt work!

    Ive given it the drone ability (morph into zerg building) and I've added an ability button using the commandcard. What is left to do?

    Also both the player one and player two starts with a APC but the game still ends as soon as i start it. Whats up with that?

    Posted in: Miscellaneous Development
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    posted a message on C&C-like map. Need help!

    Thank you for your answer! I really should go through all the tutorials but I simply don't have the time.

    So it would be awesome if I could lend sombody elses time instead.

    To start with I want to create a map with only two playable factions and I wanna name these two factions. Secondly I want both these factions to start with a vehicle that can transform into a building and back again (maybe the spore crawler could be used for this).

    Posted in: Miscellaneous Development
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    posted a message on C&C-like map. Need help!

    Hello everyone!

    I have big plan for a mod but have no experience with the galaxy editor, I'm going to describe what I want to achieve and I'm greatful for any suggestions that could help me with my goals.

    I want to create a map with two playable custom factions. First of all I want to be able to name the two factions.

    One of the factions should function like this:

    You start with a vehicle (one of the trucks seen in the campaign, where can I find it?), this vehicle can deploy into a command center (this would function like when a Zerg drone mutates into a Hive).

    To build additional buildings you have to select the command center, click the buildmenu and then choose a structure to create. This faction don't need any MCVs to construct buildings, instead it uses the command center to construct buildings.

    The first and only structure you can create is the Supply depot (instead of controlling how many units you can build the supply depot in this map regulates how many building you can build.

    The supply depot unlocks the barracks and the refinery. The refinery is now a normal building and comes with one MCV. The refinery can be placed on flat ground and doens't have anything with vespin gas to do. In fact, vespin gas is not a resource on this map. The MCV that comes with the refinary can harvest minerals and can drop them of at the refinary. More MCVs can be built by the Factory. The factory is unlocked after the refinary and barracks are built. The Sensor Tower have the same recuirements as the Factory. The sensor tower adds the minimap to the UI.

    In short what i wanna learn:

    • Rename the factions
    • Remove a faction
    • Create custom factions for the map
    • Rename buildings and units
    • Add/remove abilities to units and structures
    • Edit the UI

    Tech Tree

    Truck (can deploy into comman center)

    ->

    Command Center (constructs buildings)

    ->

    Supply Depot (regulates the number of buildings you can build)

    ->

    Barracks (where you buy marines)

    &

    Refinery (comes with one MCV)

    ->

    Factory (where you buy MCVs)

    &

    Sensor Tower (adds minimap to UI)

    --

    Barracks -> Marines (armed with assault rifle, no stimpack ability)

    Factory -> MCVs (harvests minerals and dropes them of at Refinery)

    I appreciate any help!!!

    Posted in: Miscellaneous Development
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    posted a message on Nexus Word Wars was banned

    a really bad move from blizzard, I hope they stop doing things like that

    Posted in: General Chat
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    posted a message on Best way to recreate a classic RTS map?

    @Lucavious: Go

    Quote from Lucavious: Go

    If you mean to make a melee terrain like Tiberian Sun, I would recommend trying to find a screenshot of a minimap that you want to copy and just do your best to eyeball it.

    yeah that's exactly what I wanna do, but I want to make an as exact remake as possbile. but it's time consuming and difficult to remake from screenshots but I guess that's the best way to do it.

    Posted in: Miscellaneous Development
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    posted a message on Best way to recreate a classic RTS map?

    yeah obviously... but whats the best way to do that. take alot of screensshots of the original map and the remake it from them or just make a sciss of it? I wanna make it as true to the original as possible.

    Posted in: Miscellaneous Development
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    posted a message on Best way to recreate a classic RTS map?

    I wanna create a Tiberian Sun map in the galaxy editor, whats the best way of doing that?

    Posted in: Miscellaneous Development
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    posted a message on Yo how to use an top-down camera in da editor

    http://img217.imageshack.us/img217/1700/ff07.jpg

    yo is it possible to add one of these cave thingies in the editor and where do I find it?

    Posted in: Miscellaneous Development
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    posted a message on Yo how to use an top-down camera in da editor

    Yeah hello again! When I make a map that is 128x128 for example the play size is only 100x100, why is that and is it adjustable?

    edit: sorry for the dubble

    edit: solved it

    Posted in: Miscellaneous Development
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    posted a message on Yo how to use an top-down camera in da editor

    @Sliipperi: Go

    Yeah that's exactly what I meant, thank you! Btw, are there some more advanced grid settings than just large and small?

    Posted in: Miscellaneous Development
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    posted a message on Yo how to use an top-down camera in da editor

    Hello!

    I wanna use a top-down view in the editor, how do I do that?

    Posted in: Miscellaneous Development
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