I got it working now. The "movement - pathing footprint", not placement, was the troublemaker. It seems that it made it unable to turn, so I left it blank and it worked. The unit faced the enemy when attacking.
Had the same problem with my map and fixed it a minute ago.
I had copied my turret which rendered it unable to turn. So take an already existing turret.
Hope this helped ya all
I think I've tried this before but I tried it again, with no success. Not sure if it has to do with the turret or flags or the arc or the turning rate etc.
Not sure what to make of this.
I want a unit to be created standing on a platform, as seen in previous maps on wc3. If i'm not wrong, it's just a different texture surrounding the unit. I've been looking at footprints but I don't think that's where this is done. So if anyone know what i'm talking about, point me for the right direction.
It's pretty frustrating when I've experimented with everything you guys said and it doesn't work. I applied the move ability to the unit, I saw the unit use the move ability when the enemies approached. I tried changing the various things you mentioned. But it just wouldn't turn, something must hold it back.
Alright, I have a problem with my unit (tower). When it attacks, the weapon effect follows the wave units, but not the tower. So, basicly I want the tower to face the wave units when it attacks. I must've forgotten something, hope someone knows what.
I was just about to write that I don't get what I'm doing wrong, I did everything both you and MasterDinadan explained, I was furious...
But then, it worked out for me! I changed the "model (build)" ( originally for me "spine crawler build" ) in the unit actor to "spine crawler" and bam, that little nasty zerg bubble emerged when the structure was set to be built.
My head is a total question mark on this aswell, someone told me the magic happens in actor events, but nothing specific. I hope someone will bring some light on this for you, aswell for me :)
When my tower (spine crawler) is placed to be built, it shows no animation/model for the time it's under construction.
This problem really bugs me and I've been digging through the editor for a cause in a couple of days now, so if anyone have some knowledge about this. Please tell.
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I got it working now. The "movement - pathing footprint", not placement, was the troublemaker. It seems that it made it unable to turn, so I left it blank and it worked. The unit faced the enemy when attacking.
And thanks guys for the help.
Solved.
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I think I've tried this before but I tried it again, with no success. Not sure if it has to do with the turret or flags or the arc or the turning rate etc. Not sure what to make of this.
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Alright, i'm going to have a look on that again when the game is released. Can't get into the editor atm.
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Bump
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Hey.
I want a unit to be created standing on a platform, as seen in previous maps on wc3. If i'm not wrong, it's just a different texture surrounding the unit. I've been looking at footprints but I don't think that's where this is done. So if anyone know what i'm talking about, point me for the right direction.
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It's pretty frustrating when I've experimented with everything you guys said and it doesn't work. I applied the move ability to the unit, I saw the unit use the move ability when the enemies approached. I tried changing the various things you mentioned. But it just wouldn't turn, something must hold it back.
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Bump Bump.
I still hope someone can shed some light on this
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Bump
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I'm on the same boat as Vexal, sadly without a solution. I've tried everything written in here aswell.
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Alright, I have a problem with my unit (tower). When it attacks, the weapon effect follows the wave units, but not the tower. So, basicly I want the tower to face the wave units when it attacks. I must've forgotten something, hope someone knows what.
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@oldschool01: Go
I was just about to write that I don't get what I'm doing wrong, I did everything both you and MasterDinadan explained, I was furious...
But then, it worked out for me! I changed the "model (build)" ( originally for me "spine crawler build" ) in the unit actor to "spine crawler" and bam, that little nasty zerg bubble emerged when the structure was set to be built.
Major thanks to you both guys.
Case Closed :)
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My head is a total question mark on this aswell, someone told me the magic happens in actor events, but nothing specific. I hope someone will bring some light on this for you, aswell for me :)
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No luck with that. Wouldn't mind a walkthrough how to get this done in your way, and I'll go from there. Would appreciate it.
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Okay, the events are quite alien to me right now. But now that I know where to look, it shouldn't be too hard I hope.
Thanks
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When my tower (spine crawler) is placed to be built, it shows no animation/model for the time it's under construction. This problem really bugs me and I've been digging through the editor for a cause in a couple of days now, so if anyone have some knowledge about this. Please tell.