• 0

    posted a message on Problem with sliding trigger

    I made a slider too ;)

    you need this function:
    click move
        Events
            UI - Player Any Player clicks Right mouse button Down.
        Local Variables
            time = 0.0 <Real>
            player = (Triggering player) <Integer>
        Conditions
            slide bool array[player] == true
        Actions
            Variable - Set last move[player] = (Point((Mouse X position clicked in the world), (Mouse Y position clicked in the world)))
            Point - Make last move[player] face (Angle from (Position of player units[player]) to last move[player]) degrees
            Variable - Set time = (Facing of player units[player])
            Variable - Set time = (time - (Facing of last move[player]))
            Variable - Set time = (time / 300.0)
            Variable - Set time = (Abs(time))
            UI - Display (Text(time) with Any Precision decimal places) for (All players) to Subtitle area
            Unit - Order player units[player] to ( Stop) (Replace Existing Orders)
            Unit - Make player units[player] face last move[player] over time seconds

    and one like this:
    slide
        Events
            Timer - Every 0.01 seconds of Game Time
        Local Variables
            i = 0 <Integer>
        Conditions
        Actions
            General - For each integer i from 0 to 8 with increment 1, do (Actions)
                Actions
                    General - If (Conditions) then do (Actions) else do (Actions)
                        If
                            slide bool array[i] == true
                        Then
                            Unit - Move player units[i] instantly to ((Position of player units[i]) offset by 0.2 towards (Facing of player units[i]) degrees) (Blend)
                        Else

    Posted in: Triggers
  • 0

    posted a message on Send us your card ideas for an upcomming card game

    So, Dragonguard (hes on the forums as well) and me are currently developing a card game map for sc2. The game is pretty much like the card game except for a few changes.

    Features:

    • Map Design - done
    • Stage System - 90% done. Stuff like displayed text still missing
    • Card Design - done.
    • Card Spawning System - done
    • Decks to choose from - done
    • Card shop to buy new cards - storing values in bank files done, buying boosters done, booster design done.
    • adding cards - next on list.

    As you can see we have multiple decks to choose from (one for basic cards you will always get, 5 decks where you can choose from one at mapstart). Also theres a card shop which gives the map a bit more replay value.

    What we need now are card ideas... lots of them. If you want, you can help us here! Cards in our game work like that:

    • 4 types of cards: unit cards, rare unit cards, ability cards, rare ability cards
    • 6 types of decks: commander, engineer, flight deck officer, weapons specialist, place holder, basic cards
    • 100 cards per type/deck (so 400 max per deck but thats just a maximum).

    If you want to send us your idea just reply to the post! Make sure to include the following:

    • What type is it?
    • For what deck?
    • What does it cost? (Minerals, Vespene, Terrazine. Most cards should only cost Vespene gas. Dont include a value, just the type)
    • Name
    • Image
    • Description
    • The Unit/Abilitys features.

    So an entry should look like this:

    • Rare Unit/Flight Deck Officer
    • Vespene gas
    • Valkyrie Picture
    • Elite Fighter
    • Those guys know how to handle a fight.
    • Spawns a valkyrie that can also shoot ground units.

    or

    • Rare Ability/Weapon specialist
    • Vespene gas/minerals
    • Bomb
    • <imagine a link to a picture on the web (not copyrighted) here/imagine an uploaded pic (not copyrighted) here>
    • Don't look at it... that might trigger it.
    • Spawns a bomb wherever the player clicks on the field. Damages units 5 seconds after spawning it.

    Unit/Rare unit cards are only units! Ability/rare ability cards can be/do anything. Like placing bombs/nukes, buffing units, whatever you think of! Be creative. I would appreciate it if you can post a few ideas!

    We plan to release a first version of the map within the next 2 weeks! Still needs polishing and the card shop ;) then we will release a first version on the battle net.

    Posted in: General Chat
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