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    posted a message on Using Units as Currency

    I'm currently working on a game where you gain zerglings in order to purchase units (which are beside choice beacons). The problem is I can't figure out how to get a trigger to activate only when the proper number (or more) of zerglings are on the beacon, and have it either remove just the cost, or kill just the cost. Anyone know how to do this?

    Posted in: Miscellaneous Development
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