Hey guys, I wanted to know if there are any limits with spell creation via the data editor. Like for example, if I make custom attributes for a hero in an rpg, and make the spells based on those attributes (lets say spell deals damage equal to 2.5 x the strength of the hero) would that still be doable in the data editor, or does this require triggers?
Sure, you can just make the background transparent by setting "Background Contents" to "Transparent" when you create the new file. Afterwards, you need to safe the file in format which supports transparency, like .png or .tga
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Hey guys, I wanted to know if there are any limits with spell creation via the data editor. Like for example, if I make custom attributes for a hero in an rpg, and make the spells based on those attributes (lets say spell deals damage equal to 2.5 x the strength of the hero) would that still be doable in the data editor, or does this require triggers?
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@Kitadol: Go
Sure, you can just make the background transparent by setting "Background Contents" to "Transparent" when you create the new file. Afterwards, you need to safe the file in format which supports transparency, like .png or .tga