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    posted a message on [Work in Progress] Reckoning

    Hello,

    I am trying to find out how to make a grid based movement map. I plan to make a box-grid type map. A lot like chess but not exactly. Any tips on how i can code this into Galaxy editor? My plan is the ff:

    1. map will have a 9x8 box grid

    2. units move 1 grid at a time

    3. it is a turn based map

    Also, is there a way to make units look different to your opponents? For example, I have a Zealot but to my opponent it would look like a probe. Thanks of any help in advance.

    Posted in: Project Workplace
  • 0

    posted a message on [Release] Cannon Arena

    Cannon Arena

    Cannon Arena is a 4 Player FFA map where players must battle for control of 17 Photon Cannons. Photon cannons provide territorial control and income. Each player can produce different Protoss units by warping them in.

    1. Each player starts out with 1 Phase Prisim, 1 Immortal and 2 Zealots

    2. Players must capture Photon Cannons to increase their income rate. More Photon Cannons captured, faster income rate.

    3. To capture a Photon Cannon, you must kill it. Once a Photon Cannon is killed, your Phase Prisim will move there and warp in your own photon cannon it its place. There are 17 Photon Cannons to capture in the Arena. Photon cannons directly under your Phase Prisim are invulnerable.

    4. Additional to income, Photon Cannons also produce units by warping them in Pylon Power.

    5. Some units have strategic abilities:

    a. Immortals can build Pylons. b. Pylons have Interceptors. c. Archons have Guardian Shield. c. Sentrys have Scanner Sweep.

    6. To Win, you must eliminate all enemy Phase Prisims.

    ___

    Future things to add:

    1. Leaderboard System

    2. Announcer Sounds

    3. Terrain Tweaks

    4. Proper in-game help

    Posted in: Project Workplace
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