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    posted a message on How to make a no-flying zone?

    Hey all,

    Can someone explain me how to make a no-flying zone plz?

    Posted in: Terrain
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    posted a message on How to change size of minimap square (of your units)

    Hey a pretty simple question I think...

    Where do I change the size of the unit's "footprint" on the minimap, I want my bigger and better custom units to show larger on the map then my weaker units.

    Posted in: Data
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    posted a message on Instant removal of all units Armor / Energy

    @SouLCarveRR: Go

    Hey man, thanks a lot for your help.

    I will just restore it back to its full amount then after the 15 seconds are over.

    Can u set it back to full value after the 15 seconds are over then?

    first original amount of shield then 15 seconds duration of 0% shield and finally back to full value 100%

    how to do that?

    Posted in: Triggers
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    posted a message on Instant removal of all units Armor / Energy

    Hey,

    I'm working on this cool map .

    Now I'm wondering how to set up a trigger that will respond to a certain event (I'll figure that out myself) and has as effect that will remove all units of player 2's armor or energy to 0 for the next 30 seconds.

    So for a concrete example which I would like the correct effects/conditions for:

    Condition: - Player 1 makes the effect happen (event will be 5 building destructions)

    Action: - All units of Player 2 lose their armor / energy amount and will be reset to value 0 for the next 30 seconds - After these 30 seconds are over they will restore to their original value of armor / energy (not the full value, but the amount of armor / energy it had left before this trigger takes place)

    Hope someone can help :)

    Posted in: Triggers
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    posted a message on Request for a duplicated custom unit Spine Crawler

    @eLeCtroDiels: Go

    bump? so mate can u send me the file?

    or does anyone feel like helping out? :)

    Posted in: Data
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    posted a message on Request for a duplicated custom unit Spine Crawler
    Quote from grenegg: Go

    I have a crawler turret and a crawler unit in my map, would that help? Is the problem you can't duplicate something?

    If it is a complete duplication that works fine and transforms into another custom uprooted and then again transforms into the first custom rooted crawler I'd be very happy yes.

    I need to have several different "levels" of crawlers, which have better weapons, more life and increased size of model for each lvl.

    They also need to be able to go uprooted because my map will also be working with creep (domination through creep will be one of the many ways to victory).

    But for that it is very important i can have the player move his spine crawler over his creep to expand his defenses over the map.

    To the others: it is very hard yes. I've managed to pull most other units of but this I just don't know where to start or to finish :(

    Posted in: Data
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    posted a message on Request for a duplicated custom unit Spine Crawler

    @eLeCtroDiels: Go

    Bump? :)

    Posted in: Data
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    posted a message on Request for a duplicated custom unit Spine Crawler

    Hey,

    Since I can't seem to pull this one of myself I'm requesting someone to make a custom Spine Crawler (both rooted and uprooted).

    You will get credits on my work-in-progress map and later offcourse in the loading screen of the finished version.

    The 2 custom Spine Crawlers have to be duplicated (so changing the original Spine Crawlers isn't enough) and after morphing should morph into eachother.

    The data that I will need to be able to change is:

    - Unit life, life regeneration, ... - The Actual Weapon (same as original but other values) - Custom buttons + custom abilities belonging to those buttons. - Custom model (unit scale)

    What's also possible is that you post a video-tutorial or else a very detailed step-by-step tutorial.

    I will later adjust some text entries and values, if you can just make it work you would make my day :)

    Please someone help, I'm getting quite desperate.

    Posted in: Data
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    posted a message on How to remove Duplicated Units standard links?

    @eLeCtroDiels: Go

    bump?

    Can somebody help me out with this plz :)

    Posted in: Data
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    posted a message on How to remove Duplicated Units standard links?

    Hey,

    I'm having some problems. I have duplicated a Baneling and clicked the attack set effect and damage stuff, also the model and the unit itself.

    Now I want my new baneling to become a smaller Baneling so a different model. Now the problem is that I have succesfully made the new model but the basic model of Baneling also still is in my unit links list and it also chooses the Baneling standard model when placing the unit on the map.

    All editor names are different and correctly put in. I just want to know if it is possible to removes certain links (the standard ones) so it chooses only the custom one.

    Posted in: Data
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    posted a message on Help with custom Spine Crawler (rooted and uprooted)

    @Selfcreation: Go

    Yes I cant get the button on my command card in-game. However I have made new buttons and linked it to my abilities n all.

    That would be great, thanks!

    Posted in: Data
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    posted a message on Help with custom Spine Crawler (rooted and uprooted)

    @eLeCtroDiels: Go

    Can somebody maybe give my a step-by-step tutorial about how to correctly adjust/duplicate the abilities, buttons of both spine crawler & spine crawler (uprooted) and make 2 custom spine crawlers work together without changing into the standard one? I'm totally stuck :(

    Posted in: Data
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    posted a message on Help with custom Spine Crawler (rooted and uprooted)

    @Selfcreation: Go

    Hey,

    I've been trying a bit and succesfully duplicated them so I can visually see them on my map. I'm still screwing around with the buttons and commands for the uprooting and rooting. Can't seem to get that to work. Have changed to the correct ones but they don't appeard on the command card in-game (it is on the command card correctly in the editor.

    Posted in: Data
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    posted a message on How to make an Automaton stationary? (not moveable)

    @aczchef: Go

    Yea it probably is, and I might change it later but for now it will do. I was feeling too lazy to be honest :D

    Posted in: Data
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    posted a message on Help with custom Spine Crawler (rooted and uprooted)

    Hey,

    Can someone tell me how to correctly duplicate a Spine Crawler, both rooted and uprooted. Change something (like health stats and size) and link them to eachother so that when you root the spine crawler it won't turn into the standard one but into your custom one.

    Hope someone knows the trick :)

    Posted in: Data
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