I have no problems working with static objects but now I ran into some trouble.
I have this custom object with custom bones, which I'm trying to export into sc2 through 3ds max, but I cant get it working. Also the attachments i add in 3ds max becomes "invalid" in the editor aswell.
But there's still an "invisible" ramp at the cliff, even if im not flying.. I cant walk up the cliff but its height gets a bit higher and when standing just beneath a cliff makes it look like my unit is levitating
Well, I am not using any abilities.. just a classic "platform-jump" - im trying to make a 2d game
Is there no way to make my marine able to jump up cliffs by changing some parameter somewhere?
Edit: Well I got it working by changing some movement parameters but now i can walk up cliffs aswell making it look like an invisible ramp and i dont want that..anyone got a clue?
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Ok, i finally solved it, didnt see the m3 sequencer plugin.
When I import my object to the sc2 editor and watch it in preview - the only animation (stand) seems to work perfectly
But ingame, it only seems to play the first frames of the animation and then just looping it, making the animation like 0.5s short instead of like 8..
Cant get the attachment point working either;
I click it, choose custom and a name, then i place it and link it to a bone. In the editor it says "[Unknown]" and (Invalid!)
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The model is not animated at all, only the mesh is exported and is kinda static, no idea why
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Hey
I have no problems working with static objects but now I ran into some trouble.
I have this custom object with custom bones, which I'm trying to export into sc2 through 3ds max, but I cant get it working. Also the attachments i add in 3ds max becomes "invalid" in the editor aswell.
Any tips?
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Fixed:
I didnt use the Starcraft Bitmap in the material
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Ive tried 2009 x86 2009 x64 2010 x86 2010 x64
And the latest version of the plugin
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Hey
I have a simple object that im trying to export to m3 in 3dsmax
But by simply exporting it with the sc2plugin gives me some array error in the bone code
When adding a bone the export works, but the geometry is not in the file - just the bone i created
Any ideas?
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Sad
Do you know if blizzard will add such a thing in the future?
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Hey
I have just started to mess around with the bank and its awesome
But I wonder if there are any "online" banks that are stored on bnet? I want 2 people in different games to be able to communicate e.g.
Is this possible?
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But there's still an "invisible" ramp at the cliff, even if im not flying.. I cant walk up the cliff but its height gets a bit higher and when standing just beneath a cliff makes it look like my unit is levitating
any ideas?
0
Well, I am not using any abilities.. just a classic "platform-jump" - im trying to make a 2d game
Is there no way to make my marine able to jump up cliffs by changing some parameter somewhere?
Edit: Well I got it working by changing some movement parameters but now i can walk up cliffs aswell making it look like an invisible ramp and i dont want that..anyone got a clue?
0
Hey im using the jump script from ArcadeRenegade - but why cant my units jump to other heights and cliffs? Its like a black wall