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    posted a message on [List]New Features in 2.0.1 (HotS) Beta Editor

    @hobbidude: Go That is actually one thing it does not mean. "Note, the mouse coord system is different the UI Layout/Dialog coord system (Which would affected by your ratio)." To me it sounds like the mouse coord system will behave weirdly and interacting with it could yield distorted results whenever you're not on a 4:3 resolution

    I used to use 2d mouse coordinates to fake 3d world coordinates in some bastardized workaround for some things for some reason, maybe that's not even necessary anymore, but it used to be the only way to do what I was trying to achieve. Now it seems that system will be completely broken and unreliable. I would rather personally compensate for differences in aspect ratio and have complete control over it, knowing things would consistently make sense for the user, than take dirty shortcuts and work with a resolution that doesn't accurately represent the user's display. Meh. My issue with this is not easy to explain I guess, but I do not like the idea of a 1600x1200 grid trying to account for a 1920x1080 display. If it was previously just a 1:1 ratio, maybe it wasn't, I don't know how it was set up before. I could just be making a big fuss about nothing. :P

    Posted in: General Chat
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    posted a message on [List]New Features in 2.0.1 (HotS) Beta Editor

    Tons of excellent improvements Except this: New Mouse coord system In 2.0.1, the size of full SC2 game screen is always considered to be 1600x1200 in mouse coord system, not matter what the current resolution ratio is.

    What is this?! Sounds awful.

    Posted in: General Chat
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    posted a message on Terrain Objects Glitch

    @Rushhour: Go

    Thanks a lot for the reply mate. I'll try it out but continue my efforts to let Blizzard know :P

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on Terrain Objects Glitch

    <rant>Pretty fragging pissed. So I spend a good half hour modeling this staircase, right? (I'm extremely newb at modeling) I import it into the editor, it looks great in-game and shit, but to make it walkable I need it to be a terrain object. Pretty much NOTHING about terrain objects work. I set all of the parameters up correctly, I have a good understanding of what they all mean. When I place one of the objects somewhere in the editor (this applies to some of the pre-existing Blizzard-made terrain objects too), it snaps to some retarded incomprehensible grid, so of course I'm going to have to move it. Simple, I just drag it to the location I want it to be, right? Wrong. When I move or rotate one of these objects it generates another 30 or so of the same object between the two points/angles. I would even be okay with just deleting these random pointless extra ones.. if it were possible. Instead, I have to revert to a previously saved version of the map or resize the map bounds to exclude them, save, and restart the editor to get rid of them. They're straight un-deletable. </rant>

    HATELIFE

    The staircase with the green ostrich head deal represents the only real terrain object, the rest of them are only there to infuriate me and cause me anguish. All I wanted was a way to get onto my rooftops :<

    Note: This isn't some sort of graphical error that appears exclusively in-editor, the editor is actually generating the additional objects, you must restart the editor to be able to see their ostrich heads and select them though. (And after restarting deleting them only removes the ostrich heads and makes them un-selectable again, it does nothing about the objects themselves.) Also, I'm holding no additional keys that would cause the object to clone, so don't speculate that.

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on Third Person Shooter Machine Gun Effect

    @LoneHail: Go

    people prolly aren't looking at this because of the thread title. i'm interested on how to do this as well, i've seen countless youtube videos of such results in action but noone seems to want to share their knowledge :\

    Posted in: Triggers
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