Hi. I am trying to make a custom decal to use in my map. It looks like a very simple box with a border. I am able to import the new texture, and I replace an exist decal texture with it (by using the same name). Then this happens...
Did anyone come up with a solution to the above problem? Is there perhaps a way to calculate the difference in height between a standard level and a point on the terrain, and then dynamically change the unit's height to be this difference?
The build ability requires a target, and the building begins construction immediately. The functionality I, and many others, want, is that of the "Placing" system that Blizzard made. There is no way to access this that we know of, except perhaps through a hacky invisible giant command card button.
Could you make a small modification for me? I want a square tile that I can use as a "Placement Grid" tile. The model is great as is, I just need a texture for it and I don't know how to do it. Ideally it would have a texture that can accept tints (green/red), and has a border which is slightly lighter than the center.
I can't seem to get this to work. I attach this model to a splat actor and it doesn't appear. But if I attach it to a regular unit actor it appears. What gives?
Interesting. Do you know if there is an easy way to retexture it? For instance, could I tell it to use the Bel_Shir_Bricks_Small.dds instead, and have a little tile of brick to play around with?
Thanks for finding a nice square tile though. That could be helpful.
Yeah, but what model/texture does the splat actor have? I was trying to do that already but was failing miserably. Do you have any idea on how to make a splat actor that looks appropriate?
What I would like, and I think a lot of people could use as well, is a simple square model with a simple texture like the concrete foundations in the picture above. These are really useful for showing the player how your buildings create paths. If anyone would be interested in whipping something like this up for me, I would be really, really grateful.
I might recommend using the textures that are already in SC2, such as the Small Bricks or various Ruins textures. They would form a good base texture, at least.
Remember those neat concrete splats under towers in Warcraft 3, that let you see precisely how big a tower was at all times? I want to make something like that, and I think splats is probably the way to do it. So I am trying to figure out how to make a custom splat.
What I would like to know is if there is a way to texture a model differently. I like the size and shape of the "splat_missileturret.m3" (a shadow), but I want to texture it with a regular terrain texture (like Small Bricks). Does anyone have any good ideas about going about this? I am kinda newb at the Data Editor still.
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Well I solved the problem. You need a 1 pixel alpha channel border around your decal to avoid stretching.
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No one has any ideas what's going wrong here?
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Hi. I am trying to make a custom decal to use in my map. It looks like a very simple box with a border. I am able to import the new texture, and I replace an exist decal texture with it (by using the same name). Then this happens...
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I'm not sure I follow, could you elaborate?
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Did anyone come up with a solution to the above problem? Is there perhaps a way to calculate the difference in height between a standard level and a point on the terrain, and then dynamically change the unit's height to be this difference?
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The build ability requires a target, and the building begins construction immediately. The functionality I, and many others, want, is that of the "Placing" system that Blizzard made. There is no way to access this that we know of, except perhaps through a hacky invisible giant command card button.
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@tigerija: Go
No problem, I only made the post an hour ago. In fact, I know the troubles you refer to (darn forum!) and that's why I PM'd you. :)
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@Tigerija
Could you make a small modification for me? I want a square tile that I can use as a "Placement Grid" tile. The model is great as is, I just need a texture for it and I don't know how to do it. Ideally it would have a texture that can accept tints (green/red), and has a border which is slightly lighter than the center.
Kinda like this, but with alpha levels...
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Well, yeah, but the idea is to use the Command Card because that button activates the "Placement System" Blizzard built.
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I can't seem to get this to work. I attach this model to a splat actor and it doesn't appear. But if I attach it to a regular unit actor it appears. What gives?
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Interesting. Do you know if there is an easy way to retexture it? For instance, could I tell it to use the Bel_Shir_Bricks_Small.dds instead, and have a little tile of brick to play around with?
Thanks for finding a nice square tile though. That could be helpful.
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Yeah, but what model/texture does the splat actor have? I was trying to do that already but was failing miserably. Do you have any idea on how to make a splat actor that looks appropriate?
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What I would like, and I think a lot of people could use as well, is a simple square model with a simple texture like the concrete foundations in the picture above. These are really useful for showing the player how your buildings create paths. If anyone would be interested in whipping something like this up for me, I would be really, really grateful.
I might recommend using the textures that are already in SC2, such as the Small Bricks or various Ruins textures. They would form a good base texture, at least.
Thanks a lot!
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In Warcraft 3, many buildings had concrete foundations. This made it really easy to tell what kind of pathing existed around your buildings.
Does anyone know if something like this is possible in SC2? Either through the Data Editor, or using Actors, Splats, Decals, etc?
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Remember those neat concrete splats under towers in Warcraft 3, that let you see precisely how big a tower was at all times? I want to make something like that, and I think splats is probably the way to do it. So I am trying to figure out how to make a custom splat.
What I would like to know is if there is a way to texture a model differently. I like the size and shape of the "splat_missileturret.m3" (a shadow), but I want to texture it with a regular terrain texture (like Small Bricks). Does anyone have any good ideas about going about this? I am kinda newb at the Data Editor still.
Thanks!