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    posted a message on Hero Units don't show up (randomly?)

    Hi, I'm trying to use the hero units from campaign in a costum map. What I did is open a new map, go to file -> dependencies, and added Liberty (campaign) and Liberty-storymode (campaign). In all cases I could place the hero units, but sometimes Novas model was like a white bubble. The really annoying is, in most cases when I go to the data editor I can't find any hero units to copy or modify.

    I tried this with several new maps and I couldn't find out any scheme when the hero units are in the data editor and when not. It seems to me like that it never works in some environments like Castanar (installation). Does anybody know something about this?

    It is really confusing me, are the hero units dependend of the environment you choose for the map, if its jungle or installation or something else? It doesn't make any sense to me but I couldn't find any other reason.

    Posted in: Miscellaneous Development
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    posted a message on Infested Arena - Sc2 Custom Game Commentary

    Hi, I'd like to give some feedback from the random games I experienced so far with infested arena and some suggestions.. As said I only played with random groups so I don't know how the map is balanced with a team of four players which maybe are connected with teamspeak or something similar. So here are my expressions:

    • In all games where my group didn't farm the lvl 5 Boss we didn't pass the lvl 10 Boss because the damage was too low and he was regenerating too fast
    • If we farmed it was in most cases a bit too much and the following levels where too easy
    • My suggestion is to rebalance this that the dps should be also in a random group high enough to beat the lvl 10 boss in a justifiable time like 5 minutes or so, for example increase the income for killing infected, at least in random games so the damage is high enough without farming

    Some Ideas which crossed my mind while playing:

    • Make the medic and tank class more stereotype (i hope thats the right word for it. english isn't my first language :) ), what i mean is that the healer benifits from healing and supporting his comrades and the tank from tanking the infested e.g:
    • The tank could have and ability which reflects damage to the infected so if he pulls the infected to him he does more damage to them
    • The medic could have a heal over time which gives him a damage buff for each comrade who has the HoT
    • The armor upgrade should be cheaper for the tank since he has to take the most damage and the damage dealer classes get their damage upgrade cheaper than medic and tank
    • Healing abilities for the medic: (ok that is inspired by the age of conan healing system :D ) one low heal over time which is applied to the whole group no matter where they are (e.g: +1/2/3/4/5 hp each 2 seconds), one HoT which is applied to all players in front of the medic in a small cone (e.g +2/4/6/8/10 each 2 seconds, and damage buff to the medic for each player with healing buff) one burst which is already build in
    • For the tank: Some kind of emitter which forces all infected nearby to go to the emitter (maybe with high cooldown because it could be overpowered with area damage abilities combined), reflective damage to infected which hit him

    Some other abilities which crossed my mind:

    • Area stun like area damage but.. well a stun :D
    • Avoiding ability: cloak for some seconds (maybe 5 or so) where collision is disabled so a hero can flee cloaked if surrounded by infected
    • Some kind of turret like the raven has which attacks nearby infected
    • Some kind of barrier which infected can't pass to close a passage temporarily
    • Ammunition pack which can be dropped for group members
    • Group buffs which can be skilled, e.g: Tank has one which gives +armor, medic +health, sniper +range, tychus +damage speed

    Ok that's it for now. I hope some of these ideas may be considered or inspire you to other things which may be built in.

    One last thing: I'd really love to see some version of Nova in the hopefully upcoming versions of infested arena.

    Best wishes, Bender

    Posted in: Map Review
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