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    posted a message on Diablo 3 Open Beta

    Woot! After almost 4 hours of updating Windows(I hadn't updated in almost 2 years, LOL), I finally was able to start the download for ServicePack2 and got it installed... now Diablo III is installing! Woot!

    Though, there are WAY too many system restarts involved with updating... why can't I just download 1 huge patch?

    Valahan #1962 whenever I don't get error 37 trying to log in.

    Posted in: Off-Topic
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    posted a message on Diablo 3 Open Beta

    @onslaughtbear: Go

    Whenever I try updating to SP2 I get some error even though I have a genuine/legitimate copy of Vista 64 bit with my own Product Key for it.

    I decided I will see if I need any updates on windows, install them, check again, do what you tried.... it better work god damnit.

    Checked, Secondary Logon is on. Just installing the Windows updates right now.

    I guess that's what I get for being a French man. I thought when it meant "D3 needs a new operating system to play" I thought it meant I needed better computer parts, not a stupid Windows Vista update.

    Posted in: Off-Topic
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    posted a message on Diablo 3 Open Beta

    @Taintedwisp: Go

    If I could, I would ignore it. But, when I go to install, it TELLS ME I do not meet minimum requirements, and then it doesn't even install. It just hangs at 0%. I left it sitting for a bit and came back... like I said, it hangs dead.

    And CanYouRunIt.com IS the same place as SystemRequirementsLab.com/CYRI/

    Specs

    • Windows Vista
    • E5200 Dual Core 2.5Ghz
    • NVidia G210
    • 4 Gig Ram
    • 220+ Gigs free space on HDD

    Attached screenshot of what I get. Even if I click ok, like I said, hangs and does not install.

    EDIT: Ok, so I went to bed, left the installer open... still 0%.

    Posted in: Off-Topic
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    posted a message on Diablo 3 Open Beta

    No no... I am on a Desktop. And I have a dedicated Card. My card meets minimum requirements.

    After I tried installing, I went to the systemrequirementslab.com/cyri/ and ran that and it tells me I do not meet minimum spec for CPU.

    Worst thing is that my PC is a micro tower and I don't have room in there to really upgrade to a better graphics card, or even a better Power Supply... I need a new PC. :'(

    Posted in: Off-Topic
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    posted a message on Diablo 3 Open Beta

    @Taintedwisp: Go

    Wait what the hell?

    I have a Dual-Core E5200 2.5Ghz... I'm so... confused. You can play it on a laptop with less spec than I have on my PC?

    Posted in: Off-Topic
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    posted a message on Diablo 3 Open Beta

    Damnit!! WHY GOOD LORD WHY!?!?!

    ... It won't even let me install. Says my CPU isn't fast enough....
    FAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACK!

    :'(

    I need a new PC then... and I gots no money... no D3 on release day for me?
    /tears

    Posted in: Off-Topic
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    posted a message on (Solved) Help with Cloak/Decloak Button

    @dragooness: Go

    Pretty much. Toggle means only 1 state of that ability can be active, either On or Off. The button(s) are tied to their own state.

    There's a requirement on the cloak button, but only to make it unusable until the upgrade is researched.

    Posted in: Data
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    posted a message on (Solved) Help with Cloak/Decloak Button

    It's a toggle Behavior-type Ability, so it does the auto hiding on its own.

    Posted in: Data
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    posted a message on [Solved] Unit Type is in Radius Validator

    You will need a Location Range validator, set Compare to Less Than or Equal To, set Range to 5.

    You will need a Unit Type validator, set Value to Engineer.

    You will need a Player Alliance validator, set Find to Enabled.

    You will also need a Combine Validator, set Combines+ as the Location Range, Unit Type and Player Alliance validators, set Type as And.

    Now I haven't tested this, but I believe that should work, or require a slight tweak.

    OR, instead of the Player Alliance validator, could use Player Type validator, set Value to User, though I believe that would only validate if the owner of the tower has an engineer by it, and not just any friendly engineer.

    Posted in: Data
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    posted a message on Help with multiple training?

    Easy. Marines already cost 50 minerals so that's all done.

    Next, find and select the Barracks - Train ability in the Abilities Tab, double click on Ability:Info+ field, double click on the Train 01, Train Marine, Marine entry, scroll down, you will see a box called Info - Unit with Marine already in there, click on the green X next to the box, and change that entry to Marine, do that 8 more times until you have 10x Marine in the Info - Unit box.

    You will now need 500 minerals to even train marines, and you will get 10 every time.

    BONUS TIP
    Just... cause. I don't know if many people know this, but I've done it with Zerglings. Originally there was an upgrade that allowed Zerg to get 4 Zerglings from 1 Larva and I went about and figured out how to do it and recreated it a while back.

    If you leave those 9 extra entries blank, you can create an upgrade that SETS the empty entries to Marine(or any other unit). So at the start, it will cost 50 minerals to train 1 marine, but if you upgrade(and only add 1 extra marine at a time per upgrade) you will receive 1 extra marine and the cost will increase by +50 minerals every time you upgrade and set a blank entry to a marine.

    Posted in: Data
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    posted a message on (Solved) Make unit moveable only when loaded?

    @LitePollution9: Go

    That's alright. I took a quick search in the Data forum before I remembered it was in the Data Assets forum. Eitherway, if you need a neutral capture/cargo ability, just recreate the map ability. If you need to build the Tank and then man it, and the tank is in your control at all times, just go with SoulFilcher's suggestion. You can disable Attack/Morph/Move abilities in the behavior to render it "inert".

    Posted in: Data
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    posted a message on (Solved) Make unit moveable only when loaded?

    @LitePollution9: Go

    This has already been done before, let me look up the link for you...

    Posted in: Data
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    posted a message on (solved) help with upgrades

    @KingRadical: Go

    Hmm, maybe instead of Show, try USE? And if you just use 3 separate behaviors with +/-1 Resource, you will also need to change the requirements. I thought you were going with Behavior 1 is set to +/-1 and Behavior 2 set to +/-2, hence the disabling of lower requirements once the next behavior is active.

    No requirement on the first behavior, since it is likely standard/default to the unit(always +/-1 regardless of upgrades)

    Requirements for #2 and #3.

    • Use
      • CountUpgrade LevelX Completed
    Posted in: Data
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    posted a message on (Solved) Help with Auto-Taunt Ability

    @DrSuperEvil: Go

    Wouldn't Unit Order Queue just make the enemy unit continue its current Move order(or whichever order) and place the Attack order second/wait for the Move order to be completed before executing it?

    I have no problems not using the Validator.

    Posted in: Data
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