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    posted a message on odd Transmission issue PLEASE HELP

    If the command your using supports override portrait: true/false set to true. Might help, another suggestion is changing the value of Source: default is TransmissionSourceFromUnit, change it to TransmissionSourceFromModel this will allow you to select from any unit within your current data resources. Try selecting unit types from that rather than from the unit directly, what you can do if you want it too seem like its coming from a specific unit use the command UnitFlashSelection on the unit that's speaking.

    Sorry if I'm not much help, Big Noob here.

    Edit: Create a new page and try redoing this from scratch, not the whole thing just the transmission. Disable every other trigger on your map so you can skip and focus in on this.

    Posted in: Triggers
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    posted a message on Transmission Help

    Alright I`m trying to get the transmission trigger to work. It`s playing the desired sound and is showing the right portrait but it is not displaying my text nor is it animated. The head just does its passive head turns and such. I have the animation set to ``talk`` but it its not doing the animation.

    The script is as follows:

    TransmissionSend

    • Players: PlayerGroupAll
    • Source: TransmissionSourceFromModel
    • - - ModelLink: ``Adjutant Portrait``
    • Sound: ``MySoundFile01``, 0
    • Speaker: ``Test Text SPEAKER``
    • Subtitle: ``Test Text``
    • Target: CinematicPortrait
    • - - position: 5
    • PortraitAnim: ``Talk``
    • DurationType: c_transmissionDurationAdd
    • Duration: 27.0
    • WaitUntilDone: true
    Posted in: Triggers
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