Thanks for the help. I just surrounded the drop area with feilds that check for the dropship and marine unit type, and otherwise kill the unit. Simple, effective.
Yes, your code worked nicely using the If Then Else statement.
I just recently got an itch to make training maps, and have been learning the editor flying by the seat of my pants.
I'd like to understand why the original code failed. If I'm understanding you, the timer was at 25 when it checked the condition (while greater than 26 and less than 180) and never ran. Now it makes sense.
Thanks for clearing that up. I have alot to learn. And I hope this post helps someone in the future.
Hi, I am working on a practice map that spawns groups of units on a timer. The problem is that the units spawn in 25 seconfd increments and I want to set conditions where they will not spawn below a minimum and above a max time.
The problem happens when the minimum time exceeds the wait times (in this case 25 seconds.
It seems the wait timers are conflicting with the conditions of a min and max time.
Very confused any help would be appreciated.
I've uploaded the map fil, as the code is blurry from the photobucket file.
Hi, I've been working on a training map to practice dropping . I am trying to crate a region periodically that spawns a few workers. The player must be required to drop marines or marauders into the region to kill the workers.
I know how to periodically generate the workers in the region.
What I'd like to know is how to require the player to use marines to drop in (atop a cliff or island) and get some reward like points etc. for killing the probes with marines or marauders, or at least disallow the use of any other unit to engage the workers.
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@miket2424: Go
Thanks for the help. I just surrounded the drop area with feilds that check for the dropship and marine unit type, and otherwise kill the unit. Simple, effective.
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@MaskedImposter: Go
Yes, your code worked nicely using the If Then Else statement.
I just recently got an itch to make training maps, and have been learning the editor flying by the seat of my pants.
I'd like to understand why the original code failed. If I'm understanding you, the timer was at 25 when it checked the condition (while greater than 26 and less than 180) and never ran. Now it makes sense.
Thanks for clearing that up. I have alot to learn. And I hope this post helps someone in the future.
0
Hi, I am working on a practice map that spawns groups of units on a timer. The problem is that the units spawn in 25 seconfd increments and I want to set conditions where they will not spawn below a minimum and above a max time.
The problem happens when the minimum time exceeds the wait times (in this case 25 seconds.
It seems the wait timers are conflicting with the conditions of a min and max time.
Very confused any help would be appreciated.
I've uploaded the map fil, as the code is blurry from the photobucket file.
0
I see, I'll work on it and let you know how that goes. thanks
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Hi, I've been working on a training map to practice dropping . I am trying to crate a region periodically that spawns a few workers. The player must be required to drop marines or marauders into the region to kill the workers.
I know how to periodically generate the workers in the region.
What I'd like to know is how to require the player to use marines to drop in (atop a cliff or island) and get some reward like points etc. for killing the probes with marines or marauders, or at least disallow the use of any other unit to engage the workers.
Thanks for your help.
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Just wondering in what folder to place a custom map , such as micro training to play as a single player. Thanks.