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    posted a message on Disgaea

    I have! over 400 hours on it....Crazy epic, even on the ds!

    Posted in: Off-Topic
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    posted a message on [Feedback] Custom building

    you should keep the green stuff in the pipe, could be radioactive water or something.

    Posted in: Terrain
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    posted a message on Pineapple Problem

    It still gives me an error message.. wonder what im doing wrong...

    Posted in: Data
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    posted a message on Pineapple Problem

    Wait why -1?
    and whenever I try to test and/or save the game, it gives an error message.
    :[
    I also had done some changes before i checked this forum post thing

    Posted in: Data
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    posted a message on [NEED HELP!!] Archons Vs. SCV Victory thingy

    I was pretty close. But, you can EASILY see that I'm still learning...

    Posted in: Triggers
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    posted a message on [NEED HELP!!] Archons Vs. SCV Victory thingy

    Ahem, That was just for showing what was sort of needed.
    Just try to use the trigger i typed for you mmmk?
    :D

    Posted in: Triggers
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    posted a message on Pineapple Problem

    Bump!

    Posted in: Data
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    posted a message on [NEED HELP!!] Archons Vs. SCV Victory thingy

    I believe that there is an action that checks how many living units are in the game still. But, I don't know what it is called. I have done sort of the same thing with another game, i'll post a pic of it later.

    [edit] got the pic, all you need to change is

    Event
    -Every 1 second of game time
    Variables
    Conditions
    Actions
    -If than else
    -If number of living units(scv units in(entire map) owned by any player blah blah.... ) = 0
    -Then End game for player (owner of scv) as a defeat, and end game as victory for archon ppl!
    -Else

    Then another one but vice versa
    Living units (archons) = 0
    End game for scv as victory and defeat for archons

    Some one else may have a better way of doing it. I'm just typing off the top of my head :P Should work, if not. Pm someone or something.

    Posted in: Triggers
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    posted a message on Pineapple Problem

    @progammer: Go

    Thanks, wonder how I didn't notice that

    [edit] If i want it so I would be able to give you like one mineral per 5 secs when you have the pineapple would I have to make a variable of a Unit or Unit Group?

    [edit x2] Here are some pictures of the triggers, as you can see they are VERY simple. As it shouldn't be too hard to create this game. But I still need the Pineapple Variable.

    Posted in: Data
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    posted a message on Pineapple Problem

    Ok, I may have come on a LITTLE to strong there, but here is the problem:
    I have a trigger that when a unit enters 1.0 of the pineapple the pineapple will follow the triggering unit.
    But, the pineapple won't move. I have created a move ability, set the speed to 3, Checked the ground collision, and checked the ground plane thing.

    I will put pics on really soon, but I really need help!

    Would I need to take the marine, for example, and change the actor/model to ShapePineapple? Ugh...

    Posted in: Data
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    posted a message on Progammer is hiring !!!

    Dang, I wish I could take part. But, I'm still learning! :D

    -Mr12toe

    Posted in: Team Recruitment
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    posted a message on Pineapple Problem

    I have a game where you and 3 others are trying to fight for the pineapple, however, when you get 1.0 away from the p-apple I don't want it to pop above your head..no. I wanted it to follow you around! But, one thing the -beep-ing p-apple doesn't move. I've added the move ability, move speed, ground collision, ground plane. NOTHING! help!

    Posted in: Data
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    posted a message on StarCraft II: Gets children raped and promotes gays in the army!

    Glad I joined this forum!

    :D

    Posted in: Off-Topic
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    posted a message on Splodes

    If no one else wants to do it, fine.

    I'll get started right about..........

    NAO!
    [plays some sort of epic music]

    Posted in: General Chat
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    posted a message on Splodes

    This game is mainly to set someone in a relaxed state...sort of

    And for the game, you could have so many banelings, then it starts getting faster, faster, FASTAH!!

    Ahem, and you could vs other players..against a score or something...IDK just trowing an idea out.

    Posted in: General Chat
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