Wait why -1?
and whenever I try to test and/or save the game, it gives an error message.
:[
I also had done some changes before i checked this forum post thing
I believe that there is an action that checks how many living units are in the game still. But, I don't know what it is called. I have done sort of the same thing with another game, i'll post a pic of it later.
[edit] got the pic, all you need to change is
Event
-Every 1 second of game time
Variables
Conditions
Actions
-If than else
-If number of living units(scv units in(entire map) owned by any player blah blah.... ) = 0
-Then End game for player (owner of scv) as a defeat, and end game as victory for archon ppl!
-Else
Then another one but vice versa
Living units (archons) = 0
End game for scv as victory and defeat for archons
Some one else may have a better way of doing it. I'm just typing off the top of my head :P Should work, if not. Pm someone or something.
[edit] If i want it so I would be able to give you like one mineral per 5 secs when you have the pineapple would I have to make a variable of a Unit or Unit Group?
[edit x2] Here are some pictures of the triggers, as you can see they are VERY simple. As it shouldn't be too hard to create this game. But I still need the Pineapple Variable.
Ok, I may have come on a LITTLE to strong there, but here is the problem:
I have a trigger that when a unit enters 1.0 of the pineapple the pineapple will follow the triggering unit.
But, the pineapple won't move. I have created a move ability, set the speed to 3, Checked the ground collision, and checked the ground plane thing.
I will put pics on really soon, but I really need help!
Would I need to take the marine, for example, and change the actor/model to ShapePineapple? Ugh...
I have a game where you and 3 others are trying to fight for the pineapple, however, when you get 1.0 away from the p-apple I don't want it to pop above your head..no. I wanted it to follow you around! But, one thing the -beep-ing p-apple doesn't move. I've added the move ability, move speed, ground collision, ground plane. NOTHING! help!
0
I have! over 400 hours on it....Crazy epic, even on the ds!
0
you should keep the green stuff in the pipe, could be radioactive water or something.
0
It still gives me an error message.. wonder what im doing wrong...
0
Wait why -1?
and whenever I try to test and/or save the game, it gives an error message.
:[
I also had done some changes before i checked this forum post thing
0
I was pretty close. But, you can EASILY see that I'm still learning...
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Ahem, That was just for showing what was sort of needed.
Just try to use the trigger i typed for you mmmk?
:D
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Bump!
0
I believe that there is an action that checks how many living units are in the game still. But, I don't know what it is called. I have done sort of the same thing with another game, i'll post a pic of it later.
[edit] got the pic, all you need to change is
Event
-Every 1 second of game time
Variables
Conditions
Actions
-If than else
-If number of living units(scv units in(entire map) owned by any player blah blah.... ) = 0
-Then End game for player (owner of scv) as a defeat, and end game as victory for archon ppl!
-Else
Then another one but vice versa
Living units (archons) = 0
End game for scv as victory and defeat for archons
Some one else may have a better way of doing it. I'm just typing off the top of my head :P Should work, if not. Pm someone or something.
0
@progammer: Go
Thanks, wonder how I didn't notice that
[edit] If i want it so I would be able to give you like one mineral per 5 secs when you have the pineapple would I have to make a variable of a Unit or Unit Group?
[edit x2] Here are some pictures of the triggers, as you can see they are VERY simple. As it shouldn't be too hard to create this game. But I still need the Pineapple Variable.
0
Ok, I may have come on a LITTLE to strong there, but here is the problem:
I have a trigger that when a unit enters 1.0 of the pineapple the pineapple will follow the triggering unit.
But, the pineapple won't move. I have created a move ability, set the speed to 3, Checked the ground collision, and checked the ground plane thing.
I will put pics on really soon, but I really need help!
Would I need to take the marine, for example, and change the actor/model to ShapePineapple? Ugh...
0
Dang, I wish I could take part. But, I'm still learning! :D
-Mr12toe
0
I have a game where you and 3 others are trying to fight for the pineapple, however, when you get 1.0 away from the p-apple I don't want it to pop above your head..no. I wanted it to follow you around! But, one thing the -beep-ing p-apple doesn't move. I've added the move ability, move speed, ground collision, ground plane. NOTHING! help!
0
Glad I joined this forum!
:D
0
If no one else wants to do it, fine.
I'll get started right about..........
NAO!
[plays some sort of epic music]
0
This game is mainly to set someone in a relaxed state...sort of
And for the game, you could have so many banelings, then it starts getting faster, faster, FASTAH!!
Ahem, and you could vs other players..against a score or something...IDK just trowing an idea out.