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    posted a message on Starcraft 1 Popularity System

    :O I get it now!

    thanks..

    Posted in: General Chat
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    posted a message on Starcraft 1 Popularity System

    Oh, so in starcraft 1 there was a list of maps to join, and if you created a lobby-thing you would pick between those maps? Like, for example, if cat 'n' mouse was on the list to join the game and I went to create a game I would be able to play THAT cat 'n' mouse game? I'm still confused. :[

    Posted in: General Chat
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    posted a message on Starcraft 1 Popularity System

    So basically:
    The Old System: When someone hosted a map it would show up on the list, but if they were to log off it would be removed from the list? And this worked.

    The New System: Maps, when hosted, stay on battle.net forever(?) and the more a map is played, the higher it will go on the list? And this doesn't really work, right?

    Posted in: General Chat
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    posted a message on Starcraft 1 Popularity System

    How did the popularity system work in starcraft? I'm wondering why Blizzard didn't just use that.

    Posted in: General Chat
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    posted a message on Dialog only map

    I've never made a board/turn based game before....how would I do it just by using dialogs?

    Posted in: Project Workplace
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    posted a message on Dialog only map

    It's probablly possible to create a game with only dialogs, but it would take FOREVER.
    Anyway, what I want to do is make, a game kind of like nexus wars/ colonial line wars, but only using dialogs.

    • Tier 3 would contain: Thor, BattleCruiser Colossus, Voidray Ultralisk, Mutalisk
    • There would be 3 different buttons off to the side, Tier 1, Tier 2, Tier 3
    • Tier 1 would contain: Marine, Marauder Zealot, Sentry Zergling, Hydalisk
    • Tier 2 would contain: Ghost, Tank Stalker, Immortal Roach, Baneling

      When you select a unit it replaces your last unit. (ex: You have a marines spawning, you then select Zealots, those zealots would start spawning, instead of marines
      There are two buildings that you have so you can use a Tier 1 unit and a Tier 3 unit, if you like.
      Tier 1 units, when killed, give 1 mineral.
      Tier 2 units, when killed, give 2 minerals.
      Tier 3 units, when killed, give 3 minerals.
      Tier 1 units cost 5 minerals
      Tier 2 units cost 10 minerals
      Tier 3 units cost 15-20 minerals
      Timelimit would be 30 minutes, after 30 minutes, for up to 10 minutes, all units go into rage and deal 400% damage.
      There will be 2 levels on the map, first level has photon cannons(Upgrade-able)
      Second level has your buildings, and have your main building.

    Sorry it's so long, but here it is, would it be fun to play? Would it be hard to make? Would it take a long time? I don't know, but you guys might, give me your feedback!

    -Mr12toe

    Posted in: Project Workplace
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    posted a message on [Released] The Final Frontier (space rts)

    Dang, I want to know how long it took to make the game.
    Reminds me alot of Spore, where there are a ton of galaxies and planets that you can colonize and attack.

    Posted in: Project Workplace
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    posted a message on [Data] Hero Glow/Aura Tutorial (Old and/or Outdated)

    If used in certain dark lighting, can look like a cool spotlight thing!

    Posted in: Tutorials
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    posted a message on Army Men Game!

    dang, i should've known it was easy... ohwell thanks anyway!

    Posted in: Project Workplace
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    posted a message on Army Men Game!

    Bump!
    I really need help with the command center thing. ($10 if it's really really easy to figure out..)

    Posted in: Project Workplace
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    posted a message on Army Men Game!

    V2 is now up! Changed some things around, terrain, data, stuff like that.
    But I really need help on a bug-thing
    When a command center is destroyed, the player keeps spawning units, how could I stop this?

    Posted in: Project Workplace
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    posted a message on Presenting: The Fractalisk (1000x more epic than the Uberlisk)

    Lol, I thought the guy was saying "Woopsie!"

    Posted in: General Chat
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    posted a message on Is it possible to change the color?

    As sweet as that sounds, I'm not too sure it's possible. (about 60%)

    Posted in: Miscellaneous Development
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    posted a message on Disgaea

    @uiasdnmb

    I always hated that...  >:/  ...I would do it a again though!   and if that missed, well....I WOULD *censored**censored**censored**censored**censored*!!!!   >:[

    Posted in: Off-Topic
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    posted a message on Army Men Game!

    Defeat your enemies with Soldiers! Tanks! Hellions! And Medics! Defend your command center from oncoming enemies! Use kill points to upgrade units or even buy special units!

    This is a very simple game that I whipped up in about 2.5 days. Feedback would be nice as this is going to become a map that I will publish and "hope" to become popular >.> May need to increase the unit limit, and it sometimes gets hard to buy special units, you'll just have to see to know what I'm talking about. I would really like at least one person to try it out and give me suggestions!

    Map: http://www.sc2mapster.com/maps/soldiers-beta/

    With love, Mr12toe <3

    Posted in: Project Workplace
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