• 0

    posted a message on Beam impact point sticking to target unit

    How about making it target a point instead of a unit?

    Posted in: Miscellaneous Development
  • 0

    posted a message on Unload Validator - Cliff Level

    Is there any way to check the Cliff Level of the Medivac that is unloading a unit, so that it cannot unload at a certain Cliff Level? I've tried various things in the Compare Cliff Level validator type and I can't seem to get it right. Does anyone else have any experience with this?

    Posted in: Miscellaneous Development
  • 0

    posted a message on Changing Dialog Style

    So do the sizes have to be an exact match or something? Whenever I try to set the background as any sort of image, it becomes a garbled mess. My dialog is something like 250x300 at the moment.

    Thanks for responding btw.

    Posted in: Miscellaneous Development
  • 0

    posted a message on Changing Dialog Style

    Hi all, I'm trying to get into Dialoging so I can create some custom information panels.. but I don't like how the dialog is always the standard green and transparent type. I've tried setting the Dialog image to something else, but that always ends up a mess. Is there any sure way to make any dialog appear as the opaque black, as seen in the unit information panel?

    Thank you in advance.

    Posted in: Miscellaneous Development
  • 0

    posted a message on GetUnitStats...Possible?

    Yeah I don't really see any other way around it, Probably just gonna have to make some additions and subtractions in places to get the number I want. I have a map which changes stats around a lot with upgrades and behaviors and stuff, and it'd be so nice if they gave us something to reference the weapon damage, range, and attack speed.

    Posted in: Miscellaneous Development
  • 0

    posted a message on GetUnitStats...Possible?

    I'm trying to make a custom stats dialog, and I need to know how, if possible, to get the current units stats when modified by upgrades and behaviors.

    So like I have a Unit with 5 range, a +1 range behavior, and a +1 range upgrade... how do I get a text to show 7 without making formula. Thanks in advance!

    Posted in: Miscellaneous Development
  • 0

    posted a message on Unshowing the Cargo Ui

    I haven't the slightest idea of how to edit the UI, but is there a simple solution to not show the cargo ui that appears when units are placed inside of a bunker, and instead keep the unit stats UI?

    Posted in: Miscellaneous Development
  • 0

    posted a message on Hide Cargo UI

    Hi all, I was wondering if there was a way to hide the cargo ui when units are loaded into a bunker so you can still see the armor and stats, and possibly create a button to switch between the two views.

    Posted in: Miscellaneous Development
  • 0

    posted a message on Number Range

    I figured it out.

    Variable - Set Bunker = (Number of Any units in (Marine units in (Cargo units in (Triggering unit)) owned by player (Triggering player) matching No Unit Filter, with at most Any Amount))

    This does it incase any of you were wanting to do this.

    Bunker = Integer Variable

    Posted in: Miscellaneous Development
  • 0

    posted a message on Number Range

    Nah, that doesn't work. I need this to be multi instanceable.. so I can use multiple bunkers. So I have to use local variables only.. and I tried +1 already, it just resets after you load in a marine.

    What I have so far is..

    Events Unit - Any Unit Loads Cargo Local Variables Bunker = 0 <integer> Conditions (Unit Type of(Triggering Cargo Unit)) == Marine Actions Set Bunker = (Transport Number of Units Carried of (Triggering Unit))

    See... I just need the type also and I'm set. I'm looking to count unit type carried.

    Posted in: Miscellaneous Development
  • 0

    posted a message on Number Range

    Okay, yeah it's the Transport Property of Unit function, thanks. But I can't get it to count the number of marines, just the number of all units.

    Posted in: Miscellaneous Development
  • 0

    posted a message on Number Range

    I've been working with it a bit. I have a local variable set up and a text message to display the variable in game whenever I load a marine in the bunker. But it keeps saying 0.

    Posted in: Miscellaneous Development
  • 0

    posted a message on Number Range

    Hello, I just started using the map editor not long ago, and I'm wondering how to count the number of a specific type of unit inside a bunker. I want to set a variable based on the number of marines inside of a bunker, and I can't for the life of me figure it out.

    Posted in: Miscellaneous Development
  • To post a comment, please or register a new account.