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    posted a message on [Solved] Add costs in a dialog mouse-over

    @uiasdnmb: Go

    Thanks a lot! :D

    Posted in: Triggers
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    posted a message on [Solved] Add costs in a dialog mouse-over
    Quote from uiasdnmb: Go

    take example from UI part of actors - texts: mineral text +100

    when you put image in text it is something like that:

    "img source(?)=[image path here]"

    add height and width beetween " " as well:

    "img source(?)=[image path here] width=32 height=32"

    i've put (?) coz im not sure if it's source but you should have that part already

    So, you mean i have to do this? Because it doesn't work :S.

    <img path="Assets\Textures\icon-mineral.dds width=32 height=32"/>

    @FuzzYD It is possible, but didn't manage to change the size yet.

    Posted in: Triggers
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    posted a message on [Solved] Add costs in a dialog mouse-over

    If i mouse over a dialog-button i want it to show the costs of a unit. In the text file i used the mineral logo, but it's too big, how can i make it smaller?

    Thx in advance!

    Posted in: Triggers
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    posted a message on "Building que is full"

    Hi folks,

    a small question. I can't seem to find the sound that sais: "Your building que is full" or "You can not train any more units". Anyone knows how this sound is called?

    Thx in advance! Xyfi

    Posted in: Miscellaneous Development
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    posted a message on A list of questions

    Thx for the help till now, i'm going to try these options and come back if i have any more problems! :)

    Edit: The thing is (and now i see my post was a little confusing) i want the dropship to go to a place where i clicked.

    Edit: And that's why i think i need the following variable:

    Marines Drop Location = (Point((Mouse X position clicked in the world), (Mouse Y position clicked in the world))) <Point>

    Posted in: Triggers
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    posted a message on A list of questions

    Hi guys, hope you can help me out. As you see by my post count i'm fairly new here. I've been reading this forum for a while now and i'm creating for a few days now. You'll probably laugh at me for asking these basic questions :P. I learned the basics from my little bro, but since he's a wc3 editor by nature he's not really into the galaxy editor yet.

    So here is wat i want to make: I've created an ingame buttons layout that will allow you to 'drop in' units. And the biggest problem i have now is that i don't know how to use an 'mouse x/y position clicked in the world' variable. My bro helped me yesterday and i got it to create an explosion at the point where i clicked at the cost of vespene gas. It's a start :).

    My question briefly: I want to fly in a transport to drop of units and fly away, and my problems are: - I don't know how to use the X/Y variable correctly - I don't know how to move newly created and loaded transport

    There must be an easy way to do this right?

    Thanks in advance, Xyfi

    Posted in: Triggers
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