• 0

    posted a message on multiple units using ability

    How do you make a group of units use an ability at the same time when ordered to? For instance when I order a group of high templars to use psi storm, only one will use it at a time. But I want to make it so that all them will cast psi storm at a single command.

    Posted in: Data
  • 0

    posted a message on Patch 1.2 Zeratul Blink

    Well, patch 1.2.1 is here and it's still remains broken. I think we have to fix it ourselves instead of waiting for blizz to do it for us.

    So, has anyone figured out how to fix this?

    Edit: Found a solution!

    Hosting Site Operation for Blink Out actor should be:

    SOpSourcePointStationary, SOpForwardCasterPoint

    Hosting Site Operation for Blink In actor should be:

    SOpAttachOrigin, SOpForwardSourcePoint

    And voila! Should've done this myself earlier rather than waiting on blizz all this time.

    Posted in: Data
  • 0

    posted a message on Blue Zeratul

    I'd like to make a request for a Zeratul model with everything green on it changed to psionic blue. Namely his blade, armor, eyes, and aura.

    Thanks in advance!

    Posted in: Requests
  • 0

    posted a message on Raynor's Snipe Impact Animation

    Works perfectly now. Thanks!

    Posted in: Data
  • 0

    posted a message on Raynor's Snipe Impact Animation

    And what steps do I take to make those adjustments? I'm sorry but I'm still not very good with editing effects and stuff.

    Posted in: Data
  • 0

    posted a message on Raynor's Snipe Impact Animation

    The animation for "RaynorSnipeBigBloodImpact" (located in actors for Raynor's Snipe ability) plays when the snipe ability damages enemy unit, but not when the ability kills the unit. How can I make it so that the animation plays even when the enemy unit is killed by the snipe ability?

    Posted in: Data
  • 0

    posted a message on Ability - Missile Pod to shoot at ground

    I too would like to know the solution to this. How would you adjust the missile height so that they hit ground instead of blowing up in the air?

    Posted in: Data
  • 0

    posted a message on Editing Air Units Tilt

    Found it. Thanks!

    Posted in: Data
  • 0

    posted a message on Editing Air Units Tilt

    Where do I find these fields?

    Posted in: Data
  • 0

    posted a message on Editing Air Units Tilt

    You know how most air units tilt to their left or right when they turn during mid-flight? How can I change the angle of their tilt?

    Posted in: Data
  • 0

    posted a message on Increasing Interceptor Count

    That worked, thanks.

    Posted in: Data
  • 0

    posted a message on Increasing Interceptor Count

    How do I increase the number of interceptors the carrier hero (Selendis) can carry/launch?

    Posted in: Data
  • 0

    posted a message on Patch 1.2 Zeratul Blink
    Quote from Photoloss: Go

    For the record, the Stalker's Blink is also messed up as far as I can see. I could have sworn the "vanish, scrolling from top to bottom" animation played at the launch location.

    I think maybe Blizzard did that on purpose, to make it easier to identify blinking stalkers during multiplayer gameplay. But the unfortunate side effect must have been that Zertatul's blink was similarly affected as well.

    Anyway I reported the bug here, and it seems like Blizzard took notice. I'm sure they'll fix this in a later patch. http://us.battle.net/sc2/en/forum/topic/1869252940

    Posted in: Data
  • 0

    posted a message on Patch 1.2 Zeratul Blink

    What are the chances of Blizzard fixing this in the next patch? It affects single player campaign too, so they've got to address it somehow right?

    Posted in: Data
  • 0

    posted a message on Patch 1.2 Zeratul Blink

    Zeratul's blink in/blink out animation is messed up now. It seems like the blink-out animation happens in the same location as the blink-in, and the animation angle does not change according to the direction Zeratul is blinking towards. Tried this in Zeratul campaign too, and it's like that there as well. This has something to do with the actor, right? How do I fix this?

    Posted in: Data
  • To post a comment, please or register a new account.