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    posted a message on New map controls

    Do you know any alternatives? I have a flamethrower attack used in angles based on the position of keys on the number pad, and i already have an ability being used to shoot at facing angle

    Posted in: Miscellaneous Development
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    posted a message on Getting Started

    I can help with the centering the game-start camera. You can either set the starting point to that location or use the camera script "pan on (whatever location you choose) over 0 seconds using 100% acceleration and 0% something else) sorry im on a public computer now so i cant give the exact trigger but that should guide you through it.

    Posted in: Miscellaneous Development
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    posted a message on Longer charge on weapon

    I would like the stalker unit to have a longer charge (the blue light on his forehead) before he shoots the weapon, I've tried messing with a few different data fields but none of them seem to do it. Also, will this charge stop if the unit become invulnerable or will it carry though and just cause no damage since it has alrdy initiated an attack? On my map a shield can be activated and I want to encourage people to use it while the unit charges its attack.

    Posted in: Data
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    posted a message on New map controls

    So I've been making a new map and I've decided the only way to add full function without the mouse is to use the number pad. I would like opinions on if this is a good idea or not, because I'm debating adding an alternative way to do number pad controls but they wouldn't be nearly as effective. Please let me know what you think.

    Posted in: Miscellaneous Development
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