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    posted a message on Ability Animations!?

    You'll have to bare with me, really new to custom units/animations and such so don't entirely know what your referring to! I understand the persistent effect is part of the ability but how would I go about associating that with a trigger for the actor events?

    Posted in: Data
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    posted a message on Ability Animations!?

    Hey guys,

    I created a custom unit and just gave him Raynors rail gun skill, however I found that when the spell was cast the model didn't animate, so I went into his actors events and now I have him casting but the problem is he wont stop!!! I have tried adding the event Abil.RaynorSnipe.SourceCast.Stop - AnimClear but it hasn't seemed to work.

    Any help or links to video tutorials would be appreciated!!

    Posted in: Data
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    posted a message on icons missing

    So i'm having a problem figuring out why i the orbital command icon in my command center disappears. When i add liberty story dependency, the icon goes missing. How can i get it back without losing story mode and all its functions??

    Help would be appreciated!

    Thanks!

    Posted in: Triggers
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    posted a message on Condition Trigger?

    Awesome, it worked. thanks everyone for the help =)

    Posted in: Triggers
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    posted a message on Adding Firebats to Barracks

    Perfect! adding the story module did exactly what I needed it to do!

    However, it looks like when I load in a new module it changes edits I have made to specific units. I changed the size of the Nydus worm (Canal) model and changed the Nexus model as well. Is this an issue because I didn't make duplicates of the Nydus and Nexus? I also noticed that when I search both the nexus and Nydus in my data window ( with "all data" filter ) I don't see a Nydus worm or nexus Libertystory.SC2campaign version of either. Is this too do with how many modules I have turned on? or is it simply because there are no Nexus or Nydus Worms in the story mode? my memory escapse me :P

    Posted in: Data
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    posted a message on Adding Firebats to Barracks

    well i can put firebats onto my map, but i cant have it so that they are trainable AT the barracks. thats my only problem. So you think its a bug issue?? I'll look into finding a fix for it. Thanks alot for your help! :)

    Posted in: Data
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    posted a message on Adding Firebats to Barracks

    @BumpInTheNight: Go

    Well, it looks like I have something missing. I have the dependencies set but my barracks do not offer a firebat option.

    What's wrong? :S

    Posted in: Data
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    posted a message on Adding Firebats to Barracks

    Can someone please help me with adding units to lets say a barracks. I would like to be able to train a firebat at my barracks in the map editor. I've seen a tutorial on how to do it, however, when i get to the part where im supposed to select the firebat in the "ability command" selection box, it doesn't show up. I'm in the command card- buttons- abilities command window.

    Any help or advice would be much appreciated.

    Thanks!!!

    Posted in: Data
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    posted a message on Condition Trigger?

    @Ruzial: Go

    If I have buildings already placed for both player 1 and 2, will the trigger interpret the placed units as "active" ? And do I need to create a trigger that adds players at start of map to active group?

    Posted in: Triggers
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    posted a message on Condition Trigger?

    Hey everyone, I'm relatively new to the map editing scene and was looking for some help. Right now I'm working on a 2 player base defense map. Basically the middle is split into two sides, each side is a base for each player, the two sides are joined by a building. if the building is destroyed then both players lose. However, I want to make it so you dont NEED two players.

    So my question is can you make a trigger that turns off all the triggers for the second player when only 1 player is in the game? I'm assuming its a sort of condition - hence the title of the thread -

    Help is greatly appreciated! and if there is a thread already like this please direct me and sorry for double posting :D

    Posted in: Triggers
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