I think there is a specific field for this in the ability or the effect to make it ignore (or not) the next commands.
I don't remember the field name but it was pretty clear
I 'm not very used to the editor yet, so I just tried doing "basic" things like modifying existing stuff.
I never tried trigger yet and I don't know how to create a new teleport ability that wouldn't use the teleport effect (which is the one that bring me trouble)
I'll look around for some doc on how to use triggers, I'm sure I'll need them very soon for something else anyway
And yes I was working on the stalker blink ability, but I also tried to make a new teleport effect (used by the same ability) from scratch and I still have this issue, it works fine without a footprint, and it doesn't teleport at all with any footprint (even an empty one).
It's my first post here (even though I've been reading you for a good time now) and I need some help for a teleport effect
I'm trying to make a special Unit that can only move by teleportation and that have a footprint of 1x1 that stick the grid (like a bulding)
So far, I've been successfull to put a footprint to the unit and to give it a teleport ability but the teleport ability doesn't work if the Unit has a footprint.
Can someone help me about this? Maybe there is another way to do it?
If you have any question or if you need more data about my problem let me know
0
Ok i'll post it as soon as I've put the editor in english, because right now it's not easy for me to translate everything in the correct english name
0
I think I've made it works, mixing a bit of everything, I didn't get much time to test it yet, i'll try it more tomorrow
Thanks all
0
I see you have 3 maps in the DB, any luck an ability like this is in one of these map? :D
BR
Rampa
0
I've beein looking to triggers but I can't find how to move an unit using the grid
By supply depot drop down, you speak about the ability in the campaign to drop a supply depot anywhere in the map? (I don't remember well hehe)
I'm trying to figure it out, but it's not easy. If you have done something similar I could use a small sample if you don't mind
EDIT again: I can't find the spaceport from the campaign in the editor, so I can't look at its ability :p
Thanks again
Rampa
0
I think there is a specific field for this in the ability or the effect to make it ignore (or not) the next commands. I don't remember the field name but it was pretty clear
0
Thanks for the fast answers
I 'm not very used to the editor yet, so I just tried doing "basic" things like modifying existing stuff. I never tried trigger yet and I don't know how to create a new teleport ability that wouldn't use the teleport effect (which is the one that bring me trouble)
I'll look around for some doc on how to use triggers, I'm sure I'll need them very soon for something else anyway
Thanks again Rampa
0
Yes it works fine if I remove the footprint
And yes I was working on the stalker blink ability, but I also tried to make a new teleport effect (used by the same ability) from scratch and I still have this issue, it works fine without a footprint, and it doesn't teleport at all with any footprint (even an empty one).
0
Hi all,
It's my first post here (even though I've been reading you for a good time now) and I need some help for a teleport effect
I'm trying to make a special Unit that can only move by teleportation and that have a footprint of 1x1 that stick the grid (like a bulding)
So far, I've been successfull to put a footprint to the unit and to give it a teleport ability but the teleport ability doesn't work if the Unit has a footprint.
Can someone help me about this? Maybe there is another way to do it?
If you have any question or if you need more data about my problem let me know
Best Regards Rampa