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    posted a message on How Do I Use Custom Maps?

    Is that all? lol. So what's the maps folder for?

    Posted in: General Chat
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    posted a message on My Spanky New Unit Is A Mute!

    Due to the 5 minute wait my units spend some time standing around twiddling their thumbs before they head off around the map again, assuming they weren't delayed by getting in a fight. Since I've used a real time value that period will be even longer (relatively) when playing the game at max speed. I was trying to think of a more efficient way of doing this and this morning I came up with an idea. I wanted to run it past you guys before changing all my triggers, which took me ages to get working since this is my first map. The idea is for the unit to patrol the map in a circuit, and when he dies another unit is spawned. This process rotates through 6 diff units until the map is completed. My new idea is roughly this:

    WHILE unit is alive: IF unit location is point 1 THEN: my series of attack point actions to get it to patrol in a circuit ELSE: leave this blank

    I assume this IF statement nested in the while action will just keep looping until the unit dies, only giving the attack commands when he returns to his original position. Will this work?

    Posted in: Miscellaneous Development
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    posted a message on How Do I Use Custom Maps?

    I notice this site has a huge number of maps for download. But what do I do with the files once I have them? None of the maps I looked at include any kind of accompanying documentation and the maps section of the site has no instructions.

    Posted in: General Chat
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    posted a message on My Spanky New Unit Is A Mute!

    I did look in Issue Order, but I didn't realise you had to change the target. No wonder I couldn't find it! Unfortunately it seems you can only specify a single point for patrolling, where I wanted my guys to patrol in a circuit. I've ended up creating a while (unit alive) action with a series of attack point actions and a 5 minute (real time) wait. I found without the wait I got errors. It's probably not the best way of acheiving my ends, but it does seem to work.

    Posted in: Miscellaneous Development
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    posted a message on My Spanky New Unit Is A Mute!

    Surely there's a method to achieve something so simple.

    Posted in: Miscellaneous Development
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    posted a message on My Spanky New Unit Is A Mute!

    For some reason the units I created following the marine were much easier. I've got my map all ready, I've got my custom units. I've even created some triggers to add them at the appropriate time. But how do I get the newly created unit to patrol?

    Posted in: Miscellaneous Development
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    posted a message on My Spanky New Unit Is A Mute!

    Finally got it all working. When I duplicate the marine I have to link everything except the marine and marine_death actors which I had to copy. Then I have to go through and edit the marine actor to use the marine art and sounds. When I duplicate the guass rifle effect I have to copy everything. Some of the models don't come up, but after I go through and edit everything that references copies some more appear. The only thing missing is the weapon upgrades, but I don't need these anyway. Seems an unecessarily long winded way to copy a unit though.

    Posted in: Miscellaneous Development
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    posted a message on My Spanky New Unit Is A Mute!

    I tried creating a new unit that copyed from the marine just like in the tutorial but it doesn't copy everything, such as the marine actor. I then had to go through and figure out what was missing. I did create a weapon, but followed the tutorial to do that as well. Any copied or duplicated units I make reference copies of the sounds, actors etc and most of these copied sounds and stuff don't work. I'm not hostile, I'm just frustrated. The newly created weapon should share all the properties of the original except damage and rate of fire. Clearly it doesn't.

    Posted in: Miscellaneous Development
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    posted a message on My Spanky New Unit Is A Mute!

    Indeed I did. It duplicates all the fields, and then puts copies of the entries into then. Eg attack copy instead of attack. I then had to manually go through and change them so it worked. Hence my reference to craptastic.

    Posted in: Miscellaneous Development
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    posted a message on My Spanky New Unit Is A Mute!

    I'd rather not edit the marine. Otherwise anyone who plays the map as Terran will end up with my marine instead fo the standard one. That wasn't the intention. Does anyone know what setting enables the flame coming out of the guns?

    Posted in: Miscellaneous Development
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    posted a message on My Spanky New Unit Is A Mute!

    Wouldn't that mean the marine in every game I play would be altered?

    Posted in: Miscellaneous Development
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    posted a message on My Spanky New Unit Is A Mute!

    I changed it so the new unit uses the same actor sounds. The only thing I can't figure out now is why there's no flame spouting from the end of the gun like there is for a normal marine. This editor really is craptastic. The Warcraft 3 editor was much easier to use.

    Posted in: Miscellaneous Development
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    posted a message on My Spanky New Unit Is A Mute!

    I worked my way though the tutorial for creating a new unit, but even though I copied from the terran marine my new unit is missing some sounds. He's also missing some models. Why didn't it just copy everything? Will he ever sing again!

    Posted in: Miscellaneous Development
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