I've found it now. I'm sure when I first uploaded it that player made maps were accessed via "Custom Game". But after noting that TyaArcade mentioned "Arcade" I went and looked in there. It does show up in the arcade list. Is this something they've changed?
I also notice it doesn't show the mini-map like it used to and instead just says "No Screenshot". I assume a screenshot is added via the map editor?
It's titled "Where Spirits Walk" by the way.
G'day guys,
In 2010 I published a map, and the other day in a rush of nostalgia I thought I'd go back and play it. However it appears to have vanished. The editor still lists the map as published in "Managed Published" but I cannot find it in game using the map search box in custom game or in the section that lists my published maps. Any ideas what's going on?
Assuming all the other players on the melee map are edited to be AI controlled that's fine. But if you load a normal melee map that way you start the map with no opponents, automatic game over.
So it's not that it's issuing the orders repeatedly, it's just because the WHILE is looping so fast? I assumed it was overloading on attack actions. *slaps forehead*
If I'd realised I could have fixed it myself by adding the wait to my WHILE. If the unit isn't quite at point 004 when it loops it shouldn't matter, i'll only have to wait 0.1 seconds.
That may work for campaigns and stuff where it's just you, but I'm trying to load a melee map. When I drag and drop it bypasses the screen where you add AI players and the map ends as soon as it loads.
I don't understand why it's looping infinitely or why it's issuing the orders every loop. The way it reads to me it should only loop until the condition is no longer met, which would be when the unit dies, not infinitely. And the orders in the IF statement should only be issued when the unit is at point 004. Can you explain to me why it's not functioning the way I expect it to? I must be misunderstanding something about how it works.
Ok, that didn't work....and I thought I was onto something. I just get the "Execution took too long" error. Anyone know why? I would have thought it wouldn't reissue the attack commands until the unit returned. Here's the code I tried.
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Well my map is found and now has a screenshot. Thanks for the help guys.
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Funnily enough I never got around to buying Heart Of The Swarm. I recently decided to grab it and give it a go.
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I've found it now. I'm sure when I first uploaded it that player made maps were accessed via "Custom Game". But after noting that TyaArcade mentioned "Arcade" I went and looked in there. It does show up in the arcade list. Is this something they've changed? I also notice it doesn't show the mini-map like it used to and instead just says "No Screenshot". I assume a screenshot is added via the map editor? It's titled "Where Spirits Walk" by the way.
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How can I play it when I can't find it?
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G'day guys, In 2010 I published a map, and the other day in a rush of nostalgia I thought I'd go back and play it. However it appears to have vanished. The editor still lists the map as published in "Managed Published" but I cannot find it in game using the map search box in custom game or in the section that lists my published maps. Any ideas what's going on?
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Assuming all the other players on the melee map are edited to be AI controlled that's fine. But if you load a normal melee map that way you start the map with no opponents, automatic game over.
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If anyone would like to try the finished product it's on battle.net as a melee map titled "Where Spirits Walk"
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So when you've finished making your maps, your only option is to hope people find it amoungst the millions of others on battle.net?
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That's the best Blizzard could do??? Why does the game even have a maps folder then?
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It's ALIVE!!!
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So it's not that it's issuing the orders repeatedly, it's just because the WHILE is looping so fast? I assumed it was overloading on attack actions. *slaps forehead* If I'd realised I could have fixed it myself by adding the wait to my WHILE. If the unit isn't quite at point 004 when it loops it shouldn't matter, i'll only have to wait 0.1 seconds.
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That may work for campaigns and stuff where it's just you, but I'm trying to load a melee map. When I drag and drop it bypasses the screen where you add AI players and the map ends as soon as it loads.
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I don't understand why it's looping infinitely or why it's issuing the orders every loop. The way it reads to me it should only loop until the condition is no longer met, which would be when the unit dies, not infinitely. And the orders in the IF statement should only be issued when the unit is at point 004. Can you explain to me why it's not functioning the way I expect it to? I must be misunderstanding something about how it works.
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Yeah I got that working thanks. My triggers issue is the only problem left now.
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Ok, that didn't work....and I thought I was onto something. I just get the "Execution took too long" error. Anyone know why? I would have thought it wouldn't reissue the attack commands until the unit returned. Here's the code I tried.