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    posted a message on Night of the Dead (NOTD)

    Been playing it alot in an attempt to get to the higher classes, till I realised they weren't all functional yet since then taking a bit of a break at 280+- xp.

    Some things that I noticed is:

    Friendly fire, for some reason the ghost is the only one with a friendly fire ability, this can give grievers the time of their life and I think you should revise it.

    Items on dead; items don't drop and this can become a huge problem if someone snatches all mags and then gets owned.

    Quests -> Make it slightly more clear what quest you are on and what you need to do, use a uniform way for this instead of text popping above marines and then as a text message, perhaps a small leaderboard with questname and expendable to show objectives.

    Weapons - Definately need more weapons cause they are awesome and give you such a nice way of being 'unique' in your team.

    Ailments - Hard to notice when somebody has them and most medics forget to use their lazer, make several abilities remove it and/or add a rest button where your character is stunned for a while but then loses the ailments.

    Recon - Ultimate talent of mobility bit useless in my opinion, perhaps something along the line of teleporting to a teammember or teleporting one to you; bit complicated I know but it has to be mobile :P

    Overall great map and had me really addicted, hope the rest of the classes are added soon and more weapons and equipment. I think I may be one of the reasons why it's in the top 10 now seeing as I played it non stop for 2 days long :P

    Also still haven't finished it ever so good job on difficulty.

    Willing to test on EU, that's all I can do though.

    Thanks for the map!

    Posted in: Project Workplace
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    posted a message on Bit of an annoyance [Picked unit]

    Wow never thought that would've worked but it did! Thanks a bunch, another question I had was why isn't the sound playing I told it to? Like I told it to play this Nova voicetrack and the trigger runs (checked it with a text message) but there's no sound... -.-

    Posted in: Miscellaneous Development
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    posted a message on Bit of an annoyance [Picked unit]

    I thought it had something to do with that so I went with 'after existing orders' but that didnt help, gonna give your way a try when I am done eating ^_^

    Posted in: Miscellaneous Development
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    posted a message on Bit of an annoyance [Picked unit]

    So I am making this cinematic where this ghost runs in and snipes 4 hydras, however it does not seem to work. I made it so that when he reaches the point near the hydras he snipes all units in that region through:

    Unit group - Pick each unit in region that is enemy with player 1. Unit - Order Unit to snipe [Picked Unit] Wait 1 game second.

    Now it does this just fine except that it skips the last one it seems, even when adding or removing hydras the last one always seems to remain, what did I do wrong and how do I fix this, been working on it for hours now and it's starting to make my head hurt.

    Posted in: Miscellaneous Development
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