You should probably post this in the Triggering forums and not the tutorial forum.
I'm relatively new to editing maps but I have a Tower Defense map, and to move my enemies from region to region, I have a trigger.
In the 3rd pic, Way_Point_A1 is my region I have on the map that I want the units to go to. Also Enemies_for_Player is a variable that holds the unit that triggered the event (which will be the enemy spawning). Ignore the Picked Player variable, its the index of the array Enemies_for_Player, and you probably won't need it.
THIS NEXT LINE GOES UNDER ACTIONS, I MESSED UP THE SCREENSHOT.
EDIT: "Enemy_Spawn" is a region where the enemies spawn :)
Hi, I'm trying to see if possible to spawn the units in my TD map in single file, instead of a blob of guys?
They go to each region and shuffle around depending on direction.
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@Havocuk: Go
You should probably post this in the Triggering forums and not the tutorial forum. I'm relatively new to editing maps but I have a Tower Defense map, and to move my enemies from region to region, I have a trigger. In the 3rd pic, Way_Point_A1 is my region I have on the map that I want the units to go to. Also Enemies_for_Player is a variable that holds the unit that triggered the event (which will be the enemy spawning). Ignore the Picked Player variable, its the index of the array Enemies_for_Player, and you probably won't need it. THIS NEXT LINE GOES UNDER ACTIONS, I MESSED UP THE SCREENSHOT.
EDIT: "Enemy_Spawn" is a region where the enemies spawn :)
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Hi, I'm trying to see if possible to spawn the units in my TD map in single file, instead of a blob of guys? They go to each region and shuffle around depending on direction.