Animations are in the unit's actor's events. Remember the question you asked about the nydus worm? Go back there and see if you can figure it out from there.
Maybe I should of put in the order thing, it orders the super warp gate to warp in units in a random point in Warp Region. The units warp in fine, it's just they don't all spawn in the region.
Local Variables :
Warp Point = No Point <Point> /
Warp Region = No Region <Region>
Conditions :
Protoss Spawning_Active == true
Actions :
Variable - Set Warp Point = (Random point in MiddleRegion) /
Variable - Set Warp Region = (Region(Warp Point, 1.0))
It then just orders a super warp gate to warp in some zealots and a stalker inside the Warp Region... so they should all warp in together. But they don't, they warp in at random points all over the MiddleRegion. So why doesn't the warp region work?
Ehhh, well once you're in the Events right click and do Add Event.
Then Msg Type is Ability Train. Source name is whatever you called your train ability. Sub name is Start. Then click on the text underneath your AbilTrain.<YourTrainAbility>.Start and put Msg type to Animation play. For the parameters, name can be whatever. Useful to make it something like 'Spell'. Animation properties should be Spell.
That should work. If it doesn't, message back. Cheers :)
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Dunno about the degree thing, but yes your avatar is pretty secksy :D
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Well, I'll have a look at the queen... I'm still learning as I go here.
Edit: The queen has an event that goes like this:
Abil.QueenBuild.WorkerStart
AnimPlay WorkStart Stand,Work,Start
Have a look in her events for that. See if you can copy it over and change it for your ability.
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Animations are in the unit's actor's events. Remember the question you asked about the nydus worm? Go back there and see if you can figure it out from there.
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Trigger
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Maybe I should of put in the order thing, it orders the super warp gate to warp in units in a random point in Warp Region. The units warp in fine, it's just they don't all spawn in the region.
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Events : Timer - Every 30.0 seconds of Game Time
Local Variables : Warp Point = No Point <Point> / Warp Region = No Region <Region>
Conditions : Protoss Spawning_Active == true
Actions : Variable - Set Warp Point = (Random point in MiddleRegion) / Variable - Set Warp Region = (Region(Warp Point, 1.0))
It then just orders a super warp gate to warp in some zealots and a stalker inside the Warp Region... so they should all warp in together. But they don't, they warp in at random points all over the MiddleRegion. So why doesn't the warp region work?
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Would you not need a unit to use the ability?
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Sorry, I can't get that trigger to work. I'm a newb xD
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Ah ok.. let me get to work >.>
Edit: Well I'm stumped. ._. It won't let me select a unit variable for the event 'Unit Enters/Leaves range of Unit'. Why so?
Edit 2: Oh and Sherlia, have a look : http://forums.sc2mapster.com/general/general-chat/13350-new-rules-ya-feeling-pretty-yet/
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Some sort of trigger I'd imagine. I'll look into it. Is the nydus worm stationary at all times? Are there multiple nydus worms?
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I'm actually not sure if AbilTrain would work though... best to try them all till one works.
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Ehhh, well once you're in the Events right click and do Add Event.
Then Msg Type is Ability Train. Source name is whatever you called your train ability. Sub name is Start. Then click on the text underneath your AbilTrain.<YourTrainAbility>.Start and put Msg type to Animation play. For the parameters, name can be whatever. Useful to make it something like 'Spell'. Animation properties should be Spell.
That should work. If it doesn't, message back. Cheers :)
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This is a minigame right? Could you not have the camera zoom in while the players are fishing? Just a thought.
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Really? Awww, back to my hybrid then.
Edit: Solved.
Went to requirements and changed it around, but still 5 come out when I use my weapon. I've put it to 1 and changed the interceptor unit to my own. D:
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Mmm, go to your nydus network's actor, open Events and add a new one.
AbilTrain.<YourTrainAbility>.Start
AnimPlay Spell
I think that'll work... might do, might not. :P