Well, I'll give you some more info first. It's a vehicle, and when you click the first button (Enter Vehicle) your marine disappears and you control the vehicle. The second button makes you exit the vehicle. All of it is done in triggers except for the buttons which do dummy abilities. My first thought was to only show the Enter Vehicle when you aren't in the vehicle and the Exit when you are through a requirement.. but I don't know how a requirement could do something like that. Maybe Validators? I've never used one of those so I need some help here. Thanks.
No, like if you click this button on the unit's command card, it'll do the ability and change the command card to the second submenu (like the workers build sub menu yeah). The ability is does a seperate thing.
I've got a button that researches an upgrade, and the upgrade has 3 levels. How do I hide the button after you've researched the upgrade three times? I'm guessing it's a requirement, but need a bit of help on how to set it up. Thanks.
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Well, I'll give you some more info first. It's a vehicle, and when you click the first button (Enter Vehicle) your marine disappears and you control the vehicle. The second button makes you exit the vehicle. All of it is done in triggers except for the buttons which do dummy abilities. My first thought was to only show the Enter Vehicle when you aren't in the vehicle and the Exit when you are through a requirement.. but I don't know how a requirement could do something like that. Maybe Validators? I've never used one of those so I need some help here. Thanks.
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No, like if you click this button on the unit's command card, it'll do the ability and change the command card to the second submenu (like the workers build sub menu yeah). The ability is does a seperate thing.
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Is it possible for a button on the command card to cast an ability and change the command card from 1 to 2?
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Oh, I was using the tree. Works perfectly, thanks to all of you for your help :)
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The button disappears after I click it once, I need to be able to click it 3 times before it disappears. :(
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I've got a button that researches an upgrade, and the upgrade has 3 levels. How do I hide the button after you've researched the upgrade three times? I'm guessing it's a requirement, but need a bit of help on how to set it up. Thanks.
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@Scbroodsc2: Go
Oooh, pretty! Reminds me of Zangarmarsh from WoW. Great job!
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Nevermind.
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I'm also in EU, if you need me.
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Mmm, song is still terrible. xD
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Haha, nice video and funny pics ^.^
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Oh. Dear. :P
The wiki page tells quite a lot. Apparently she paid $2000 to a music company to Auto-Tune her and give her a song to sing. >.>
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Brilliant, looking forward to the release. :)
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Frikkin. Awesome. Love it, great work. Will it be available on EU? I really want to play it :)
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Sounds really cool, I'd love to help but I doubt I could do anything remotely useful. I'll keep watching this project though, looks fun. Good luck! :)