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    posted a message on Third Person Shooter (TPS) engine - Download if you need one

    So what about my little question?

    Quote from Eithos: Go

    hmm The zergling in this demo map have a very very low line of sight to which they aggro the player. Anyone know how to increase that line of sight so you don't have to run literally next to them before they aggro you?

    Posted in: Triggers
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    posted a message on Third Person Shooter (TPS) engine - Download if you need one

    hmm The zergling in this demo map have a very very low line of sight to which they aggro the player. Anyone know how to increase that line of sight so you don't have to run literally next to them before they aggro you?

    • Edit*
      Quote from Aspernation: Go

      there isn't the need to cover your eyes at the sight of terrible graphics.

    This game in fps mode looks better than Halo: Reach though rofl and that is pretty sad

    Posted in: Triggers
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    posted a message on Third Person Shooter (TPS) engine - Download if you need one
    Quote from zeldarules28: Go

    IT USES TRACELINE??? Is it a 3-d tracline? Im downloading now if this is a3d traceline I will be able to finish my TPS!! yay

    edit- downloaded it and, of course, forgot about hte bug where the triggers are messed up on download.. is there any way I can fix this?

    edit 2- OMG it is 3d traceline! Im trying to get this in my own map..any suggestions to the above bug? When i import i cant really understand it because the trigger and variable names are missiing, so I cannot edit it either.

    Yah RE-name all the triggers and variables and it will work. Each are pretty easy to figure out since there are a lot of comments throughout the text, but you cannot edit what-so-ever until each have a name to reference to.

    Posted in: Triggers
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    posted a message on Third Person Shooter (TPS) engine - Download if you need one
    Quote from martinolsson: Go

    If you want to make a machine gun effect, you could make a periodic event where it checked if you are holding down the Left Mouse Button;

    - Create a variable called "Shooting", or something like that, and make it a boolean (set to false as default). - Create a trigger that checks for key presses and check for Left Mouse Button (pressed down), and set the variable "Shooting" to true. - Do the same with a trigger that checks for when Left Mouse Button is being pressed up, and set the variable to false. - Create a trigger with the Periodic Timing event (set it to...like...every 0.01 seconds - decide for yourself what you think is appropriate in your case), and check if the variable "Shooting" is true - if it's true, then make your unit execute Canister Rifle (Damage) or whatever weapon effect you want to use.

    This is at least how I would've begun if I wanted to make a machine gun, but perhaps there are better and smoother ways to do it.

    First of all I'm pretty newb to all this to bare with me. I tried to edit the animation from the ghost canister to the probe particle beam for a lazer effect, but when I go to save the file I get a syntax error on line 21. I thought it would be easier this way but apparently not, any suggestions? Only reason I tried to do this an alternate way is because I wouldn't know how to do the above method on my own.

    Posted in: Triggers
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