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    posted a message on [Request] HoTs Custom map?

    Sadly that you can't cooperate normally.

    he don't want to make his map open to edit, you don't want to share icons to him -_-

    Sadly again :(

    Posted in: Map Suggestions/Requests
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    posted a message on [Request] HoTs Custom map?

    Will you contact with XenoX and merge some of your icons to his map?

    Posted in: Map Suggestions/Requests
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    posted a message on Hive Keeper - Dungeon Keeper Mod

    Here are example of lighting. Photoshop skillz :3

    http://i.imgur.com/V6cUPl.jpg

    http://i.imgur.com/Hmc0Wl.jpg

    Quote:

    Lights around the map with some sense require some triggering and I have a lot of things to do before

    What about adding lighting around key buildings? Like egg, or mineral fields around hive, etc?

    Quote:

    The supply shows you how many units you have and your cap, depending on the amount of owned nydus worms

    Ok, but you should add separate number for drones count

    Quote:

    What lighting of zerg ui?

    Ingame UI changes with ingame lighting. It's VERY contrast now. You should try to change lighting from current one to something other. Here are screenshot examples of different lighting on other melee map, so you can see, that some lighting gives blur, and some - different color tones.

    Here are 3 screenshots. First two are WITH bloom and Night lighting, 3rd one with standart lighting. WIth bloom or some blurr it's a lot nicer.

    with bloom/blurr

    http://i.imgur.com/rUdwZl.jpg
    http://i.imgur.com/WRlHfl.jpg

    without bloom and everything feels sharper

    http://i.imgur.com/41bVUl.jpg

    Posted in: Project Workplace
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    posted a message on Hive Keeper - Dungeon Keeper Mod
    • Please make enemy flower-bars (hp-bars) white again. They are black now :(
    • add more debris animation when destroying blocks to make it look closer to "drilling destruction" rather than "dissapearing" without an animation
    • add green lighting to eggs
    • add a bit blue lighting to minerals
    • add yellow lighting to feederlings
    • add brown/purple lighting to Hatchery zones
    • add orange to Workshop
    • what about Lava under main hive building?
    • or add orange-brown lighting around hive?
    • try to add something similar to lamps randomly at your zone? It's not nessecary, but can you try?
    • What about trying to hide all mineral blocks from black fog of war and from minimap and increasing sight radius of your controlled territories? So you will see only closest mineral fields that are around your controlled territores. Do it like it was in Dungeon Keeper. In DK2 we had black map with fog of war and mined all mineral fields that we saw nearby our territories
    • Here an idea to implement Keeper's Hand inventory window. Place somewhere around map (and/or make it unvisible) Nydus Worm. Make it unvisible on minimap and for player. And add small check, if you grabbed 1 or more unit, on the Ui you will see Nydus inventory. And add Tab hotkey to change inventory pages (here can be a lot of units, right? Not only 16 or 8 )
    • Another cheap solution to show inventory is to relocate these units to the unvisible territory and select every grabbed unit. So having 1 or more units will show us like we selected these units. This picture is just an example of what I mean. it was taken from random ingame screenshots from google.

    I mean to make it look like units are selected, relocate these units to somewhere and select them like they're standart sc2-units. With that you can limit Keeper's Hand maximum selection to 24 units max.

    http://i.imgur.com/a6bZb.jpg

    • As I said above, add more understandable information and small calculation on Drone spell. Or add somewhere indicator with number of Drones. Maybe instead Overlord supply at the right-top part of screen? I don't understand what that Ovie-supply displaying for now :)
    • Can you try to update Dig-tool a bit? I mean while left click is holding, it will highlight blocks where your cursor moves on. To better understand what I mean, hold left click in DK2 and move cursor over territory that you will dig. It will highlight with blue what you're selected already.
    • please change lighting of Zerg UI. It's very dark and contrast now. It's not that good for eyes really.
    • add small amount of bloom to the game, make it less sharp and a bit smoother. it's just for aesthetics, but I think it will make ingame graphic a bit better. Bloom like on Crossfire map or Aiur map.
    • As an aesthetics element you should try to use Char doodads. They will be great on dark map, because they're like lamps or something like this :)
    Posted in: Project Workplace
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    posted a message on Hive Keeper - Dungeon Keeper Mod

    Okay, also check your PM. I've sent you latest version of loading screen (with and without text)

    And please change my nick from Existor371 to Existor. Thx you :3

    P.S. fix the cost of Drone in description. It's higher than 500 vespene. Or write formula how it increases cost

    Posted in: Project Workplace
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    posted a message on Hive Keeper - Dungeon Keeper Mod

    I mean remove those walls indication on minimap and instead fill controlled territories with dark color. Or make wall square icon on minimap smaller. So there will be small border instead big one.

    What about map size. Can you try to make it 50% bigger rather than 100% bigger? Now it's a very small map

    Posted in: Project Workplace
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    posted a message on Hive Keeper - Dungeon Keeper Mod

    Can you make map bigger? Like 50% or double size of current one?

    And remove white walls from the minimap?

    Posted in: Project Workplace
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    posted a message on Hive Keeper - Dungeon Keeper Mod
    Quote:

    I tried but I think there is no right click detection on UI button elements :|

    What about Ctrl-Click or Shift-Click? Or finally add small button "Erase All Notifications"

    Quote:

    3-4) Try the home/end pageup/down to rotate and zoom camera

    Rotation works, but it's not really need. Zooming not works for me. I mean, 2 angles of camera. One like top view (somewhere between this and current camere), and another - current camera angle.

    EDIT: it works, eh, missed it :)

    Quote:

    6) If i make them smaller they would be harder to pick later when you can use them to feed your creatures, no?

    Hm, ok then. Stay with current ones.

    Quote:

    7) Missing feature, I know... I would have loved to add it to the mouse but there is no way to attach dialogs to it :|

    What about small inventory, like on DOTA map (that is top rated and most popular, but do something smaller) or some TD maps, where at the left side you can see tiny window with some random 3D unit model and small squares with slots for wargerars.

    Or add tiny text window, that displays what you grabbed

    Quote:

    I don't know where to place it, any idea? :P

    Maybe move that tabs bar a bit more left? And make instead text Tech something, like icon (somewhere about evolution). So it will be clickable easily again.

    Another question. Is it possible to remove those white walls from the map? I mean, do not show all walls on the minimap. So we will see only colored squares on a black background.

    Posted in: Project Workplace
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    posted a message on Hive Keeper - Dungeon Keeper Mod

    It's epic! I've reviewed your map (singleplayer version) and gave 5 stars. Dungeon Keeper was very fun and cool game.

    Also, I will add some suggestions here:

    1) some suggestions I've listed in my review. About lighting and other stuff
    2) able to right-click to delete ! notifications on the info-bar
    3) make 2 camera modes, one - current one, and other - a bit more vertical view from the top
    4) or make 2 wall types: low walls and high walls (in Dungeon Keeper we had a small mod that makes walls a bit lower)
    5) rename please Library to Evolution Chamber. Add some green lighting to it?
    6) can you make feederlings smaller? Maybe 10-15%
    7) add inventory show where you can see how many units you're holding in Keeper's Hand
    8) move Tech button? it's hard to press it sometimes. I know that there are M hotkey, but still, can you move it a bit or make clickable a bit easier?
    9) Add hotkeys for Keeper's Hand, Dig, Info and Sell ? Like Q, W, E, R ?
    10) Add hotkeys fir different tabs? because you're not using lowest row, what about ZXCVB ? I mean to make a trap, you can click X, or to go to Tech menu, click B, etc

    Posted in: Project Workplace
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    posted a message on [Request] HoTs Custom map?

    @DEFILERRULEZ: Go

    No District 10 please. It's a very laggy map because a lot of world objects. There are other nice 4v4 maps

    Posted in: Map Suggestions/Requests
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    posted a message on [Request] HoTs Custom map?

    @SoulFilcher: Go

    Just look at XenoX version and make a bit better :)

    Posted in: Map Suggestions/Requests
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    posted a message on [Request] HoTs Custom map?

    1) On the Cloud Kingdom map some old changes are still here. Like Viper requiring Spire

    2) No loading screen for cloud kingdom map

    Posted in: Map Suggestions/Requests
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    posted a message on [Request] HoTs Custom map?

    It should be green and 50% smaller. Look at preordain in Battle Report. It was a very tiny small lighting above building, not a big animation.
    Regarding Battle Helion - make it half grey or black? And try to add shields?

    Posted in: Map Suggestions/Requests
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    posted a message on [Request] HoTs Custom map?

    @morrezor: Go

    My mistake. I thought you're talking about other Oracle ability

    Posted in: Map Suggestions/Requests
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    posted a message on [Request] HoTs Custom map?

    @morrezor: Go

    Can you watch latest Battle Reports and stop post here outdated information?

    Edit: nvm, I thought you're talking about removed stasis ability that Oracle had at Blizzcon. For first time those new names are confusing me a bit :)

    Posted in: Map Suggestions/Requests
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