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    posted a message on [Solved]Terran structure build animation question.

    Ok figured out what the problem was. If you go to the SCV - Build ability, you will see an actor linked to it called Terran Construction. This actor has to be linked with the new Build ability. So in the Terran Construction - Event field just add the Event:

    Abil.NewBuildAbil.BuildStart

    Create

    Posted in: Data
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    posted a message on [Solved]Terran structure build animation question.

    This might seem like a noob question, but i can't figure it out how to fix it and I need some help. Whenever I create a custom structure based off a normal Terran structure(ex supply depot), the build animation for that structure starts with the building already built. My question is how do I have it start flattened then build up like a normal scv would build a supply depot in a melee game? I have created an actor based off the normal supply depot actor, and an actor based off of a the normal supply depot build actor and as far as I can tell they are linked properly. Any help with this would be appreciated.

    Posted in: Data
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    posted a message on Getting Hero Attribute and Level

    I've reached a dead end with the map i'm working on. What I am trying to do is to get the integer value of the damage done by single one of my hero's attack. The damage of my hero is determined by the base weapon damage and the value of a primary attribute. Is there any function that returns an integer or real value for my hero's level or hero's primary attribute?

    Posted in: Triggers
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    posted a message on Custom Map Spectator Bug

    I was testing a map im currently working on the other day. I found an interesting bug, when I made one of the players in the game a spectator, units in the game would run right past each other without attacking, but if everybody in the game was in a normal player slot the units would attack each other normally. Has anybody else experienced this bug or is this an isolated case? Also if you have any insights into the fixing it, please post them here or refer me to forum post that has them in them.

    Posted in: Miscellaneous Development
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