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    posted a message on Firefight: Lone Elite Marine vs Waves of Zerg

    Here's my idea, if you've played Halo: ODST then you know what I'm thinking.
    Each player will have a single "Elite Marine" that gains levels and can use items, there will be waves of zerg of increasing difficulty.
    There will also be zerg mutations, think the Halo Skulls, that add various buff to the incoming zerg.
    I think it'll be cool, but I need some help. Point me in the right direction for tutorials or help me with what I post here.

    Here's my first trigger to create the Elite Marine for each active player, but it's not doing what I want. I'd also like them to be created through a drop pod.

    Map Initialization
        Events
            Game - Map initialization
        Local Variables
        Conditions
        Actions
            Player Group - For each player Player in (Active Players) do (Actions)
                Actions
                    Unit - Create 1 Merc - War Pig (Merc Marine) for player (Triggering player) at (Start location of player (Triggering player)) facing 270.0 degrees (No Options)

    Posted in: Project Workplace
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