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    posted a message on How to put new Created Units in a Group and Complete Objective when Unit Group dies?

    @SouLCarveRR: Go

    "when spawning units do add last created unit to UnitGroup CurrentLevelUnitGroup"

    doesnt this add just ONE unit (the last) to the Group or ALL units created with 1 or 2 create commands?

    Posted in: Galaxy Scripting
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    posted a message on How to put new Created Units in a Group and Complete Objective when Unit Group dies?
    Hello Mates, I made a Base Defense Map , where I spawn Waves that attack the Player. I added Objectives now, for killing each Wave. But now I have to set for Example Objective 1 as Complete if Wave 1 was killed. Thats where im running in circles. I tried to put the Waves in a Group and Count the Number of Living Units each time  a Unit dies. But it doesnt work properly. Here is What I did: Wave 1 Actions         Unit - Create (2 * SpawnMultiplier) Zergling for player 15 at waypoint1 using default facing (No Options)
            Unit Group - Add (Created unit) to Zerg Group[1]
    -- Completed if Dead
        Events
            Unit - Any Unit dies
        Local Variables
        Conditions
        Actions
            General - If (Conditions) then do (Actions) else do (Actions)
                If
                    1 <= EnemyWaveNumber <= 8
                    And
                        Conditions
                            (Number of Living units in Zerg Group[1]) == 0
                Then
                    Objective - Mark ("Objective 1" from the Global data table) as Completed
                Else and so on... But it doesnt work. What am I doing wrong? How to put all Units from a Wave into a Group and Complete Objective when all of the Wave dies? Please help
    Posted in: Galaxy Scripting
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    posted a message on How to change Things for different Difficulties?

    Hello Mates.

    I've done a Base Defense Map where you Build a Base and defend it vs incoming Zerg Waves.

    Right now Difficulty is locked to Hard.

    now the Questions:

    - How do I let the Player choose the Difficulty for the Game

    - How do I read which Difficulty he has chosen

    - Do I change the Waves then in an IF AND IF , THEN, ELSE IF or how is this done?

    Hope you can help me out.

    wook

    Posted in: Miscellaneous Development
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