• 0

    posted a message on Assign map path to .mod

    Hey guys im working on a mod that is basically a normal melee game with some modified units and data. Id like it to be able to play on any map of my choosing, but for the sake of testing while im designing it, how do i specify a map path to test the mod out on a map?

    Posted in: Project Workplace
  • 0

    posted a message on Warpgate ability without pylons

    Hey guys, I'm trying to allow units to be warped in using the warp gate ability without having to warp them into the power field of a pylon, but instead right into any current vision. Where do I disable this requirement? On the unit itself? On the actor, or "Warp gate - Warp in Ability"?

    I'm sure its an easy fix, but im fairly new, still feeling my way around how the data is organized Thanks

    Posted in: Project Workplace
  • To post a comment, please or register a new account.