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    posted a message on A word on bank encryption
    Quote from egodbout: Go

    hmm you guys are weird all you have to do is CODE the Account name like = A = 5 B = 4 Ex: get any information in your Bank file like: Vitality = 2

    and now, you do some math! Account name= AB = 54 X 2 = 108

    When you load the map, if the number 108 have change (cause the guys want to boost his vitality exp: Vitality = 10), the map do the formula 54 x 10 = 540, and realise its NOT the same number of the bank file, make a trigger and compare 108 to 540, that mean he try to hack the bank file, cause it suppose to be 108 = 108, end game. enjoy :)

    What are you storing in the bank file and what are you checking against? Also, when did it become possible to check account names? I don't think what you're doing works but you haven't explained it well enough for me to tell you exactly why.

    Posted in: General Chat
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    posted a message on Whats your profession? Why do you map?
    Quote:

    The only problem is that I was born with what may seem like a blessing, but it's not. I was born athletic, but I don't really like sports. So I am obligated to devote a lot of my time to sports, which I don't want to do. And then of course there is school and my social life, which I have to keep up with as well.

    If you don't like sports and you've given them a lot of time to grow on you, drop them. It's only going to get harder as time goes on and if you pigeonhole yourself into something you don't like you'll be miserable.

    I'm one final(on friday) away from my computer science degree. Hoping to get a job shortly afterwards.

    Posted in: Off-Topic
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    posted a message on C# and network gaming

    You only need to worry about cryptography when transmitting sensitive information so yeah, I doubt it's going to matter for what you're doing.

    Posted in: Off-Topic
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    posted a message on C# and network gaming

    Writing network logic is never easy, especially if you want to address issues with hacking or mitigating the effects of latency. As for the actual connecting things together part, I'm sure there's an easy to integrate library for that in C#.

    Posted in: Off-Topic
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    posted a message on EagleAI Custom AI maps
    Quote from zeldarules28: Go

    @Catalisk: Go

    Its totally possible- Let the computer cheat :D Its what blizzard did lol.

    Nope, still impossible. You can make the computer unbeatable that way, but you can't make it play perfectly.

    Posted in: Map Feedback
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    posted a message on Map design approach
    Quote from Vexal: Go

    @Catalisk: Go

    "(I guess Vexal is just obnoxious?)"

    Guessing has no place in logic argument.

    That's why it has nothing whatsoever to do with my main point. I was merely speculating that the reason this thread has become so heated is that you state your views on the topic in an incredibly arrogant and obnoxious way.

    Posted in: General Chat
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    posted a message on Map design approach

    Honestly, getting something playable quickly is key from the standpoint of motivating yourself to keep working on it. You don't get paid for making maps in this game and unless you really love the challenges of some particular aspect of map making, you're better off trying to get results quickly then making a gigantic plan and trying to piece everything together at the end. Even if you were getting paid, you want your map to be in testable condition quickly from a debugging and design standpoint(it's much easier to debug or make a design decision when you know everything but the last thing you changed or added is working as intended).

    On the subject of planning though, you should always have a short term plan for getting your current task to work and another plan for modifying it to be extensible(if you feel it is something that you're going to need to build on). It might be helpful to have a long term plan, but you shouldn't adhere rigidly to it. Use what works in practice, not what works in theory. Planning is hard(p-space hard in fact :P (the :P is so those of you who actually understand this don't think my lame pun is serious and lash out at me)) so don't expect to come up with a good one for anything large-scale. I'm not really sure why this has turned into a huge argument (I guess Vexal is just obnoxious?).

    Posted in: General Chat
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    posted a message on EagleAI Custom AI maps
    Quote from SaucySC: Go

    Can you add a difficulty called 'Impossible' and the AI is literally impossible to beat. Perfect everything! Perfect game! :D

    That's literally impossible to do. Computers can't solve chess, what makes you think they can solve starcraft(which has much longer games in terms of discrete moves and a much higher branching factor)?

    Oh btw, Eternal, I'm currently in a course where we're doing bots for SC1(it's being taught by the people who did the overmind, the winner of the 2010 starcraft ai competition). It's actually very difficult to write a good starcraft AI. It can definitely be fun though.

    Posted in: Map Feedback
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    posted a message on Objects in Java, making them work.

    I didn't read the rest of your post, but static means that any instance of your class shares exactly the same variable. If you have two instances of the virus class and run code like this:

    Virus virusA = new Virus(); Virus virusB = new Virus(); virusA.virusCount = 100;pretending it's public here so this code isn't actually correct given the class you posted :P

    Now if you print virusB.virusCount, it will also be 100. The virusCount variable is shared.

    Posted in: General Chat
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    posted a message on Objects in Java, making them work.
    Quote from SouLCarveRR: Go

    A Unit in sc2 is kinda like an "object" in OOP.....

    classes are basically objects in java.... for some reason in java they determined naming things all sorts of stupid stuff made it easier.....

    I for one hate java with a passion and see no use for it..... others will disagree.... but then i ask them one thing that i could use java to do that i couldnt something else....

    also.... the java language is no longer supported by sun micro systems... and the core libraries are never .... the same across multiple platforms....

    zug zug...

    I despise java as well(I've been keeping a list of reasons lately to use on java fanatics when they show up), but using the keyword "class" to declare an object is how it's done all the time. "Class" is frequently used interchangeably with "object" in speech as well. I don't see what your problem is here.

    Posted in: General Chat
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    posted a message on Objects in Java, making them work.

    Objects in Java are pretty much like in any other language in terms of what they do and why they're useful. Look up OOP(object-oriented programming).

    Posted in: General Chat
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    posted a message on Math fail.

    You can fit curves to data in excel and make it display the formula.

    For this particular problem you just set up an solve a linear system. You know that it's going to be a quadratic polynomial because there are three points. You know the general formula for that is y = a*x^2 + b * x + c. Each (x, y) pair corresponds to an equation so you have the following equations: a + b + c = 16 a*4 + b*2 + c = 13 a*9 + b*3 + c = 12

    Apparently according to excel, the solution is a = 1, b = -6, and c = 21 (I haven't checked, don't see much point :P). You can use gaussian elimination to determine this on paper systematically(it's not that bad for 3x3, they likely didn't teach you the explicit method for this but it's really easy and you can look it up on wikipedia or something) or you can just brute force substitute.

    Posted in: Triggers
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    posted a message on I don't understand how team-based development works.

    The idea of teamwork isn't that some guy is the designer and then everyone else builds the map. Some people seem to think this but I don't think they ever successfully get a team together(you have to do some of the work yourself or no one's going to work with you, it's not as if they get paid to implement your idea). With that in mind, the points everyone else has made really justify teamwork on maps.

    Posted in: General Chat
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    posted a message on Warning for everyone who uses bank files

    They'd need to use their servers for real signatures. It's possible they deemed it not worth the expense.

    Posted in: Miscellaneous Development
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    posted a message on Start listing things that annoy you about the editor and I'll give to Blizzard
    Quote from Bronxsy: Go

    @Creation25: Go

    As the publisher of your map, you should be able to download the full version of your map when you go to manage published maps through the editor, you login and then download your map.

    Currently it downloads it as if you were anyone else, making it so you have to hack it in order to get access to your -own- map. As a publisher you should be able to retrieve your map from Battle.net and be able to edit it. *In cases of Hard Drive crashes.* You shouldn't have to hack your own map!

    And on that note, we need better map protection and bank protection still!

    I agree, but you really should put your map under svn and routinely commit it for backup purposes. It takes five minutes to set up and is very very convenient.

    Posted in: General Chat
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