Hmm. This is interesting...I saved so many encrypted strings, that the test bank size went to 817kB, and it's still loadable without causing crash! I can't tell what's the bank size limit yet, but for now it seems to be at least 817kB.
Haven't test with multiplayer environment, so bear in mind this is for a single user bank file loading.
Hmm. This is interesting...I saved so many encrypted strings, that the test bank size went to 817kB, and it's still loadable without causing crash! I can't tell what's the bank size limit yet, but for now it seems to be at least 817kB.
Haven't test with multiplayer environment, so bear in mind this is for a single user bank file loading.
A related question. Since the introduction of new patch, it's been reported that character limit for bank files has been increased to 30000, from 400 previously. So does this means that the previous total bank file size limit 4kB of all players' files is also increased by a factor of roughly 70?
This video showcases excellent UI work, among others, by a fellow mapper. My question is, do any of you know how to create that green and blue health and energy bars UI?
I've a unit that has line of sight flag checked so that it doesn't get to see the topside of higher grounds. However, this also somehow limits the sight bonus provided by a behavior. This may be a bug. Unchecking it does the trick. But is there a way to somehow keep the line of sight option there without it limiting the range of sight bonuses?
Ok. Thanks Yaos01. I got the problem. The item I'm equipping increases the sight of the user. The behavior it provides does stack, but for some reason it appears the sight bonus max out at a certain limit. That's because I was using Line of Sight flag at the unit. Unflagging that does the trick but introduces another problem - I need LOS turned on because I didn't want the unit to see topside of cliffs. Hmm, I'm not sure why an unobstructed line of sight still limits the sight bonus. Anyways, thanks man.
Create inventory item in inventory of unit trigger needs to add owner of item created. So with this addition, we get to set the owner to neutral player 0. Usually, the created item is automatically under the ownership of that unit where the item is created on. But what if the same item are dropped and used by other players? Not wanting to see the owner name of the item again wouldn't you agree?
So I was developing this map where bank files were used extensively. So far, after so many games, 100% of users are having no problems at all. Until now.
There's a single user where his save file is not saved at all to his drive. My question is - how does it happen? How to solve this?
That's a creative solution. The reason I didn't want to use it, was because certain animations/effects of buffs etc may inherit the timescale, although of course it will be rare if it does happen. Still it's good to avoid it.
Second, I also needed to create an ability that resets cooldowns of few ability.
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@Ultimaswc3: Go
That's it? LOL. Thanks!
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Anyone?
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Hmm. This is interesting...I saved so many encrypted strings, that the test bank size went to 817kB, and it's still loadable without causing crash! I can't tell what's the bank size limit yet, but for now it seems to be at least 817kB.
Haven't test with multiplayer environment, so bear in mind this is for a single user bank file loading.
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Hmm. This is interesting...I saved so many encrypted strings, that the test bank size went to 817kB, and it's still loadable without causing crash! I can't tell what's the bank size limit yet, but for now it seems to be at least 817kB.
Haven't test with multiplayer environment, so bear in mind this is for a single user bank file loading.
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A related question. Since the introduction of new patch, it's been reported that character limit for bank files has been increased to 30000, from 400 previously. So does this means that the previous total bank file size limit 4kB of all players' files is also increased by a factor of roughly 70?
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bump
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http://forums.sc2mapster.com/resources/project-workplace/11879-diablo-the-curse-of-tristram-blizzcon-demo-video-part/
This video showcases excellent UI work, among others, by a fellow mapper. My question is, do any of you know how to create that green and blue health and energy bars UI?
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I've a unit that has line of sight flag checked so that it doesn't get to see the topside of higher grounds. However, this also somehow limits the sight bonus provided by a behavior. This may be a bug. Unchecking it does the trick. But is there a way to somehow keep the line of sight option there without it limiting the range of sight bonuses?
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@Yaos01: Go
Ok. Thanks Yaos01. I got the problem. The item I'm equipping increases the sight of the user. The behavior it provides does stack, but for some reason it appears the sight bonus max out at a certain limit. That's because I was using Line of Sight flag at the unit. Unflagging that does the trick but introduces another problem - I need LOS turned on because I didn't want the unit to see topside of cliffs. Hmm, I'm not sure why an unobstructed line of sight still limits the sight bonus. Anyways, thanks man.
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Actually, where can we personally post suggestions for editor improvements/changes as well to Blizzard?
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Create inventory item in inventory of unit trigger needs to add owner of item created. So with this addition, we get to set the owner to neutral player 0. Usually, the created item is automatically under the ownership of that unit where the item is created on. But what if the same item are dropped and used by other players? Not wanting to see the owner name of the item again wouldn't you agree?
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So I was developing this map where bank files were used extensively. So far, after so many games, 100% of users are having no problems at all. Until now.
There's a single user where his save file is not saved at all to his drive. My question is - how does it happen? How to solve this?
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Still looking for a way to do this in the data editor. Anyone?
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@Yaos01: Go
It's 3, way below 255...
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@Jinxxx123: Go
That's a creative solution. The reason I didn't want to use it, was because certain animations/effects of buffs etc may inherit the timescale, although of course it will be rare if it does happen. Still it's good to avoid it.
Second, I also needed to create an ability that resets cooldowns of few ability.