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  • _ForgeUser4831327
  • Registered User
  • Member for 13 years, 3 months, and 22 days
    Last active Mon, Jun, 20 2011 13:40:48
  • 0 Followers
  • 9 Total Posts
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  • View _ForgeUser4831327's Profile

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    Jan 4, 2011
    _ForgeUser4831327 posted a message on Split TD

    Hello, you should find a way to make endless games end. I do not know how, but sometimes, when two players are nearby equally good, it can take ages.

    Posted in: Project Workplace
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    0

    Jan 2, 2011
    _ForgeUser4831327 posted a message on VoidCraft

    It has been deleted by Blizzard or by you ?

    Posted in: Project Workplace
  • View _ForgeUser4831327's Profile

    0

    Oct 29, 2010
    _ForgeUser4831327 posted a message on Left 2 Die will be deleted @ 11:00AM on Friday

    Hi there,

    Mephs is right in his act, this is where we can see how Activision/Blizzard react, they got all rights and they do what they want. They want to remove your map because they do estimate the name is their, yeah com'on, just do it.

    You can see their evilness, control over everything, and over you. If they had some creativity, they would at change their name constating they sucked at reserving the map name and choose an other, and not forcing map makers to bend to their will. Other companies like VALVe tries to work with the community, Activision/Blizzard sucks your money.

    Bye.

    Posted in: General Chat
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    Sep 21, 2010
    _ForgeUser4831327 posted a message on [Release] Catalyst

    I think the thing you maybe should do is move the fortress to the actual spawn base, move the healing spot and the respawn spot to the actual fortress and you'll get a more logical map layout.

    It will more looks like DotA but it is maybe just better. It will prevent "healing-camping" to defend the base, and allow attackers to be rewarded for attacks while dominating/winning the game, plus you will respawn near shops.

    Posted in: Project Workplace
  • View _ForgeUser4831327's Profile

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    Sep 11, 2010
    _ForgeUser4831327 posted a message on Wtf is wrong with minerals?

    @Gregzenegair: Go

    Ok I found it myself, I had to change in the Actor of transporting minerals the model of the crystal.m3

    Posted in: Miscellaneous Development
  • View _ForgeUser4831327's Profile

    0

    Sep 11, 2010
    _ForgeUser4831327 posted a message on Wtf is wrong with minerals?

    @SystemSe7en: Go

    Hello, how did you get mini trees ?

    Posted in: Miscellaneous Development
  • View _ForgeUser4831327's Profile

    0

    Sep 11, 2010
    _ForgeUser4831327 posted a message on Buildings auto train?

    @Reaperguyver: Go

    Error 404 ...

    Posted in: Miscellaneous Development
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