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    posted a message on Builders & Fighters

    http://www.sc2mapster.com/maps/builders-fighters/

    There are two teams, both of which have 2 builders and 1 fighter. The builders are there to make units for the fighter and the fighters will use those units to fight the other team.

    Inspired by various Warcraft 3 maps.

    Any feedback?

    Posted in: Project Workplace
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    posted a message on Making a unit uncontrollable by one player and controllable by another

    I got the upgrade stuff working thanks to gurluas.

    Thank you.

    Posted in: Miscellaneous Development
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    posted a message on Making a unit uncontrollable by one player and controllable by another

    I am working on a Builders & Fighters map for SC2 (inspired by similar maps in WC3) and it kind of works. If you don't know how Builders & fighters works, read the next paragraph. If you do, skip it.

    In Builders & Fighters there are two teams, both of which have 2 builders and 1 fighter. The builders are there to make units for the fighter (builder sends the unit to a specific location and the unit is teleported to the battlefield and given to the fighter) and the fighters will use those units to fight the other team.

    Otherwise it seems to work fine, but upgrades don't carry over when a unit is transferred from a builder to a fighter. Currently I am doing this by instantly moving the unit (teleporting it) to the battlefield and changing its owner through the "change owner" event. The upgrades researched by the builders don't carry over and I would like it if they did.

    I thought about instead of simply changing the unit's owner, I thought I could instead remove the builder's control of the unit and give the control to the fighter. This way the owner of the unit would still technically be the builder but only the fighter would be able to use that unit. The thing is, I don't know how to make it work like this. I could not find an event for making a unit uncontrollable by a player and controllable by another.

    If anyone has any ideas on how to make it work, please tell me. Or if you have any alternative way of making the upgrades carry over, please tell me.

    Posted in: Miscellaneous Development
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    posted a message on I need some help. Making a building fire a weapon etc.
    Quote from InfamousBus: Go

    Hey ya..

    you should take a look at OneTwo's youtube tuts.. they are great and will teach alot about TD mapping

    http://www.youtube.com/user/OneTwoSC#g/c/144BCFFBCA1EABFB

    check his channel for more tuts also

    I will check these out, thank you.

    Posted in: Miscellaneous Development
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    posted a message on I need some help. Making a building fire a weapon etc.

    I am a noob and I am working on a simple TD map to learn how to make custom maps. I already understand how to make melee maps.

    Right now I have a builder, 3 levels and only one tower that can be built. I would like to add more towers but I don't understand how. For instance, I would like to add a tower that looks like a supply depot but it fires a purifier beam. I went to the data editor, made a weapon and made it copy the values of the purifier. Then I went to the supply depot, gave it the ability to attack and added it to its command card. Now I am stuck and I don't know how to make it fire the purifier beam. I also don't know how to make my SCV able to build a supply depot anymore after I deleted the original "build stuff" button and started putting towers directly on the command card.

    Here is a picture showing what I have right now: Picture

    I would like some instructions on how to make my SCV able to build any structure I want it to build and also how to make any building able to attack. I would also like to know how to make an "upgrade" option for the towers. (such as a button on the command card that costs minerals and gives the tower more damage)

    If you plan to help me with this, keep in mind that that I am a noob SC2 mapper so don't take it for granted that I know how to do things x and y. Thank you.

    Edit: Ok I figured out how to make the supply depot fire a purifier beam. http://i44.photobucket.com/albums/f34/Miigga/Screenshot2010-08-0715_37_23.jpg For some reason it can only be fired in that direction. How to fix that?

    Edit2: I also succeeded in making my SCV able to build supply depots. The problem with supply depots only firing in one direction persists.

    Edit3: Ok fixed the direction thing. I guess I have fixed most the problems I had when I wrote this thread but I'd still like some help with how to use the data editor and triggers and all that.

    Posted in: Miscellaneous Development
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