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    posted a message on Set Catalog Ability?

    Now i changed the any player to owner of trigger unit. and tryed to set time to 0.1 and -1 and now i get this error.

    00:00:10.81 Trigger Error in 'gt_TestBox01_Func': TriggerDebug/ErrorCatalogFieldNotWritten

    Posted in: Triggers
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    posted a message on Set Catalog Ability?

    @SouLCarveRR: Go

    The raw data looks like this: Field PlacePointDefenseDrone (Gadget: Place Scout Drone) CAbilEffect_PrepTime (1.2)

    And yes i get a Error: 00:00:09.88 Trigger Error in 'gt_MiscPickups_Func': Parameter out of bounds in 'CatalogFieldValueSet' (value: -1, min: 0, max: 15)

    Posted in: Triggers
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    posted a message on Set Catalog Ability?

    Hi i tryed some time now and just cant get it to work.

    I have the "PlacePointDefenseDrone" ability with 1.2 Prepare Time. I want to make a catalog trigger that change the Prepare Time to 0.

    MY TRIGGER Catalog - Set value of Abilities "PlacePointDefenseDrone" "PrepTime" for player anyplayer to "0"

    What is wrong with it.?

    Posted in: Triggers
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    posted a message on Trigger Error?

    @obliviron: Go

    Cant really find it.

    Can i be that if my picked unit dies before the action (order) is done?

    Posted in: Triggers
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    posted a message on Trigger Error?

    "Trying to access an element past the end of an array"

    Anyone know what will make this?

    I have a trigger with a lot of orders and if/els in it.

    Posted in: Triggers
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    posted a message on Make Quake Rail gun :)

    @Builder_Bob: Go

    Ok godt it to work now. Only problem. Is as you say. that it always hit the ground.. so it looks wrong now if i hit flying units :(

    Posted in: Data
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    posted a message on Make Quake Rail gun :)

    @Builder_Bob: Go

    Hi thx. I trying to do this. But where do i set the target position of the periodic effect? Cant seem to find it :/

    Posted in: Data
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    posted a message on Make Quake Rail gun :)

    Ok now i tried to make a new type of rail gun useing a beam. (the Diamondback weapon).

    How do i make that weapon beam a static length (10 range) so that it target my target unit but if the target unit is in range 5 then the beam still is 10 long?

    Posted in: Data
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    posted a message on Make Quake Rail gun :)

    @Mephs: Go

    Are there a map i can see your rail on?

    I made the beam as a normal model not beam. It works. And got it to stay now. BUT... If my marine stand with the back to an enemy and make a fast turn 180ยจ then the model dont follow before 2end. shot.?

    Posted in: Data
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    posted a message on Make Quake Rail gun :)

    Anyone? Its the only thing i need before i have made the weapon :P

    The unit shoots. The beam/model is there. but i need it to stay there and not moving with the unit. :)?

    Posted in: Data
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    posted a message on Make Quake Rail gun :)

    @DrSuperEvil: Go

    Ok i made it now and it give damage in a line and i have a beam modal. But when i fires the beam stays with the gun so if i move my shooting unit the beam move with him? how do i change that?

    Posted in: Data
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    posted a message on Make Quake Rail gun :)

    Ok i tried ALOT now and it all looks like crap. Im apparently still not that good in the data editor :)

    So HOW do i make a Quake 3 Rail gun weapon?

    A weapon that shoots a long beam laser out in one direction that hit anyone and slowly disappears again. I even had the idea that if the shooting unit has behavior (red,green,blue,etc) then the color of the rail also has the color :)

    So how do i make this weapon?

    Posted in: Data
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    posted a message on Void Ray Beam Size?

    @kongkim82: Go

    Nobody knows?

    Posted in: Data
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    posted a message on Void Ray Beam Size?

    Hi there.

    The void raid have 3 stages at stage 1 and 2 the beam is the same size. How or where do i change the size so i have 3 different sizes????

    Posted in: Data
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    posted a message on Void Ray beam visuals please help!

    I have same problem..

    anyone know?

    Posted in: Miscellaneous Development
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