The sizes are hardcoded as different animations in the model. All are named "Attack [Variant name]" except the default "Attack" animation. Sizes are:
GLStand=02<regular<03=04<05<<06
Variant 06 is the final stage and looks more "epic" than the others, in addition to being the width of a Marine it has an added white "core glow"+outward gradient (well, we all know what a charged VR looks like ;) )
Multiplayer uses Variants 02 and 06, while the campaign still includes 04 as the second charge level.
Interestingly enough the impact "splashes" don't increase in size despite being part of the beam model.
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Hi there.
The void raid have 3 stages at stage 1 and 2 the beam is the same size. How or where do i change the size so i have 3 different sizes????
@kongkim82: Go
Nobody knows?
i believe if you research the actors for it you will either find 1 of 2 things....
good luck let me know what you find
The sizes are hardcoded as different animations in the model. All are named "Attack [Variant name]" except the default "Attack" animation. Sizes are:
GLStand=02<regular<03=04<05<<06
Variant 06 is the final stage and looks more "epic" than the others, in addition to being the width of a Marine it has an added white "core glow"+outward gradient (well, we all know what a charged VR looks like ;) )
Multiplayer uses Variants 02 and 06, while the campaign still includes 04 as the second charge level.
Interestingly enough the impact "splashes" don't increase in size despite being part of the beam model.